Magic Boulder (5e Spell)

You touch one to three small stones and imbue them with magic. Each of these stones, when thrown by the hand, launched from a sling, or otherwise made to be travelling at a high velocity through the air, will suddenly grow mid-flight, turning into a small boulder. Should the stone have been thrown or launched as part of a ranged attack, upon a hit, the boulder deals 2d10 non-magical bludgeoning damage and the target must pass a DC 16 Strength saving throw or be knocked prone.

Magic Boulder
1st-level Transmutation
Casting time: 1 bonus action
Range: Touch
Components: V, S
Duration: 1 minute

Once the duration of the spell ends or if you cast the spell again, all unthrown stones affected by this spell become inert and non-magical.

At Higher Levels. For every spell slot above 1st, the boulders become slightly larger, dealing 1d10 additional damage and increasing the saving throw DC by 1.

Spell level Size Damage Save DC
2nd Small 3d10 17
3rd Medium 4d10 18
4th Medium 5d10 19
5th Large 6d10 20
6th Large 7d10 21
7th Huge 8d10 22
8th Huge 9d10 23
9th Gargantuan 10d10 24

Alternative Usage. When you cast this spell, instead of the stones growing once thrown or launched, you can instead designate them to grow at the utterance of a set command word or after a specific amount of time has passed from the casting of the spell.

See Also



Back to Main Page 5e Homebrew Spells Druid

gollark: I might rename it.
gollark: My bot got used? In a real situation? And worked? Wow.
gollark: Traitor.
gollark: Well, if you don't like it, then golang you.
gollark: ++exec```haskellmakeFunctionStupider :: Num a => (a -> a) -> (a -> a)makeFunctionStupider f = \x -> f (x + 1)test :: Int -> Inttest = (+ 1)main :: IO ()main = print $ makeFunctionStupider test $ 2```
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.