Conjure Greater Explosive (5e Spell)

Upon casting this spell, three spherical explosive devices appear in the caster's hand. The caster can throw an explosive, store it, or give it to someone else. As an action, the holder of an explosive can throw it up to a number of feet equal to 50 + 5x the caster's spellcasting ability modifier, where it explodes upon impact. Upon detonation, each creature within 15 feet of the explosion must succeed on a Dexterity saving throw or take 12d6 fire, force, or thunder damage (caster's choice) and be pushed 10 feet away from the explosion. On a successful save, only half damage is taken and the creature isn't pushed back. Creatures of Gargantuan size or larger are immune to the knockback effect of this spell. Only one explosive may be thrown per turn per person, and only three made by the same caster can exist at the same time.

Conjure Greater Explosive
7th-level Conjuration
Casting time: 1 bonus action
Range: Self
Components: V, M (three small iron ball bearings, which the spell consumes, and a pearl worth at least 100 gp)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage of the explosion is increased by 2d6 and both the throwing range and the explosion area are increased by 5 feet.


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