Con Rit (5e Creature)

Con Rit

Gargantuan monstrosity, unaligned


Armor Class 22 (natural armor)
Hit Points 262 (15d20 + 105)
Speed 5 ft., swim 50 ft.


STR DEX CON INT WIS CHA
23 (+6) 26 (+8) 24 (+7) 1 (-5) 7 (-2) 5 (-3)

Saving Throws Dex +13, Con +12
Skills Perception +5, Stealth +15
Condition Immunities blinded
Senses blindsight 120 ft. or 20 ft. while deafened (blind beyond that radius), passive Perception 15
Languages
Challenge 15 (13,000 XP)


Amphibious. The con rit can breathe air and water.

Aquatic Blind Senses. If outside of water, the con rit's blindsight only extends 30 feet, and it can't use its blindsight while deafened and unable to smell.

Charge. If the con rit at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the con rit can make another attack with its bite against it as a bonus action.

Keen Smell. The con rit has advantage on Wisdom (Perception) checks that rely on smell.

Siege Monster. The con rit deals double damage to objects and structures.

Underwater Camouflage. The con rit has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Multiattack. The con rit makes two bite attacks.

Bite Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the con rit can bite only the grappled creature and has advantage on attack rolls to do so.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage.

Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength or be stunned until the start of its next turn. On a success, the target is pushed back by 10 feet.

REACTIONS

Unbridled Fury. In response being hit by a melee attack, the con rit can make one melee weapon attack with advantage against the attacker.

A charging con rit by Dinomaster337

The waters of the ocean have always hidden strange, seemingly alien creatures in its dark abyss. From the aboleths, to the merrow, to the kraken, they are so unknown, the seas could hide anything. And in the warm, coastal waters of the equator, lurks this many-finned arthropod.
The con rit is a humongous, aquatic arthropod, found in warm waters around the world. This great predator can grow to 135 feet long and are propelled by a pair of fish-like fins on each segment of its body. While it may not have eyes, their other, superior senses, deadly venom, and thick armor make it more than a match for most competing predators.

Deep Wayfinder. As a remipede, a group of centipede-like crustaceans, the con rit has no eyes and possess other adaptations suited for life in the deepest, darkest bowels of the sea. As they live at depths so deep only the thinnest rays of light enter, con rit are very rarely seen by humanoids and it is even rarer for them to interact. While they are capable predators in their own right, there are far stronger creatures, such as the cachalot, and con rit rarely punch above their weight. As such, when they do surface, very rarely are they inclined to even approach large ships. At most, a con rit may bump into the hull to investigate before leaving.
However, a smaller boat or man overboard is fair game. A fishing vessel or a rowboat stand very little chance against a con rit's massive size and vicious weaponry, so a sailor thrown into the open water has not a shot in the dark of survival. While it's venomous fangs are generally enough to dispatch most articles of prey, the con rit's strong tail and thick head butt make it well equipped to deal with feisty prey. It may be able to take on a large shark, but con rit prefer to hunt creatures much smaller than themselves, which makes a humanoid out in the middle of the ocean a likely target should they ever come out from the depths.


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