Cachalot (5e Creature)

Cachalot

Gargantuan beast, unaligned


Armor Class 18 (natural armor)
Hit Points 330 (20d20 + 120)
Speed 0 ft., swim 50 ft.


STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 23 (+6) 2 (-4) 10 (+0) 8 (-1)

Skills Perception +5
Senses blindsight 120 ft., darkvision 60 ft., passive Perception 15
Languages
Challenge 16 (15,000 XP)


Charge. If the whale moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, the target takes an extra 13 (2d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the whale can make bite attack against it as a bonus action.

Echolocation. The whale can't use its blindsight while deafened.

Hold Breath. The whale can hold its breath for 90 minutes.

Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Siege Monster. The whale deals double damage to objects and structures.

ACTIONS

Multiattack. The whale makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage. If the target is a medium or smaller creature it is grappled (escape DC 20). Until this grapple ends, the whale can't bite another target.

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 39 (5d12 + 7) bludgeoning damage.

Tail. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. The target creature must make a DC 15 Dexterity saving throw or be knocked prone.


A mother and calf, Gabriel Barathieu Source

The cachalot is a giant cetacean seen very rarely, for they often dive to deep depths. They're also known as sperm whales after their spermaceti, a waxy substance in the whale's head cavity, which is considered valuable. It is for this that they're hunted, however, they've been known to sink even the largest of whaling ships, often with a well-placed ram.


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gollark: Happily, you can construct more tanks on site from resources there, but I ran into issues of the docking port orientations getting messed up, and wobbliness.
gollark: The annoying thing with using Simple Construction to build ships is that you need tanks big enough to hold all the fuel and components of the ship you build at once.
gollark: There are mods for resource sharing between local ground bases, I think.
gollark: Just harvest 5 times its mass to use in mass drivers.
gollark: Gilly should be small enough to spin round reasonably well, especially since resources on planets are infinite.
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