Cloud Chunin (5e Creature)

Hidden Cloud Village Chunin

Small humanoid (Human), any alignments


Armor Class 16 (Natural Armor)
Hit Points 44 (8d6 + 16)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 14 (+2) 12 (+1) 10 (+0)

Saving Throws Dexterity +6
Skills Stealth +6, Perception +4
Senses passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Chakra. The chunin has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Multiattack. The chunin makes two unarmed strikes or one unarmed strike, then one lightning rod attack against the same target.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d3 + 3) slashing damage. The Chunin may make 1 additional attack for every additional chakra point spent.

Thunder (1 Chakra). Each creature in a 25 foot cone must attempt a DC 14 Dexterity saving throw. On a failure, they take 9 (2d6 + 2) lightning damage. On a success, they take half as much.

Lightning Rod (4 Chakra). One creature within 5 feet must attempt a DC 14 Constitution saving throw. On a failure, they take 13 (3d6 + 2) lightning damage and are stunned until the end of their next turn. On a success, they take half as much and are not stunned.


After graduating the academy and the Chunin Exam, Cloud shinobi officially become chunin. They are issued standard issue body suits and flak jackets, though not all chunin decide to wear them, and are given the OK to take on more dangerous or complex missions. If a chunin receives enough commendations, they are given the option to become jonin.


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