Chiyo (5e Creature)

Sasori

Medium construct, chaotic neutral


Armor Class 16 (Natural Armor)
Hit Points 143 (22d8 + 44)
Speed 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 22 (+6) 17 (+3) 18 (+4)

Saving Throws Int +10, Wis +7
Skills Arcana +16, Perception +8
Damage Resistances Poison, Acid
Damage Immunities Poison
Condition Immunities Poisoned, Exhaustion
Senses passive Perception 18
Languages Common
Challenge 16 (15,000 XP)


Chakra. Chiyo has 32 chakra points which she can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

White Secret Technique: Chikamatsu Collection of Ten (2 Chakra). Chiyo summons one of her puppets up to a maximum of 10. It can use the statistics of the Chikamatsu Collection of Ten or Mother and Father.

Mystic Palm Jutsu. One creature within 60 feet regains 3 (1d6) hit points. Chiyo may do this up to 3 times as one action, but may only use it a total of 21 times. Chiyo regains all uses at the end of a long rest.

One's Own Life Reincarnation (45 Chakra). Chiyo resurrects a creature that has been dead for no longer than 72 hours. Chiyo may forgo this jutsu's chakra cost in exchange for dying instantly.


Chiyo in her old age, Source [].

The Hidden Sand Village's chief puppet master and medical-nin, Chiyo has a long, violent history, from having a blood feud with Kakashi's father Sakumo Hatake to sealing Shukaku inside Gaara, to creating the circumstances for her grandson's madness and defection.


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gollark: Well, infinite.
gollark: So yes, straight line bounding some big region.
gollark: Oh, of course, distance to -7 is greater than (or equal to) distance to +1.
gollark: A region bounded by one maybe.
gollark: That seems like not a straight line.
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