Shukaku (5e Creature)

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Shukaku, the One-Tailed Sand Spirit

Gargantuan beast, chaotic evil


Armor Class 21 (Chakra Armor)
Hit Points 407 (22d20 + 176)
Speed 40 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
28 (+9) 10 (+0) 26 (+8) 18 (+4) 16 (+3) 21 (+5)

Saving Throws Dex +7, Con + 15, Int +11, Wis +10, Cha +12
Skills Perception +17, Athletics +22, History +11, Intimidation +12
Damage Immunities Bludgeoning, Slashing, and Piercing from nonmagical attacks
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Primordial
Challenge 22 (41,000 XP)


Legendary Resistance (3/Day). If Shukaku fails a saving throw, it can choose to succeed instead.

Chakra. Shukaku has 80 chakra points which it can expend. Shukaku regains 8 chakra points at the end of each of its turns.

ACTIONS

Multiattack. Shukaku can make three attacks: one with its tail and two with its sand manipulation.

Sand Manipulation. Melee Weapon Attack: +16 to hit, 10 ft. cone, one target. Hit: 20 (2d10 + 9) piercing damage plus 7 (2d6) slashing damage.

Tail. Melee Weapon Attack:+ 16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence. Each creature of Shukaku's choice that is within 120 feet of and aware of him must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.

Tailed Beast Bomb (20 Chakra). Shukaku chooses a space within 120 feet and fires a 60 foot sphere of chakra centered on that point. Every creature within range must succeed a DC 23 Dexterity saving throw, taking 63 (10d10 + 4) force damage on a failed save, or half as much damage on a successful one.

Genjutsu Release (3 Chakra). Shukaku ends the effects of genjutsu on one creature within its reach.

Chakra Transfer. One creature Shukaku touches regains any number of hit points, and Shukaku loses an equal number.

LEGENDARY ACTIONS

The Shukaku can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Shukaku regains spent legendary actions at the start of its turn.

Gather Chakra. Shukaku regains 8 Chakra.

Sand Manipulation. Shukaku makes a sand manipulation attack.

Shukaku, the One-Tailed Sand Spirit

The weakest of the Tailed Beasts, Shukaku is characterised as a childish and short-tempered individual, and often speaks in a bombastic and incoherent manner, giving it the demeanour of a drunkard. Shukaku relishes the opportunity to kill anyone in sight, even more so during a full moon.


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gollark: Take it. Take it from me. https://dragcave.net/teleport/ec82d5e64c0517b5667576487bc0c958
gollark: *has no slots for dummy*
gollark: Can't say no to hatchlings. Thanks!
gollark: Wow, that is very SAlty.
gollark: How come there are *already* 4G ArcanaSalt™ kins?
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