Chaos Space Marine (5e Creature)
Chaos Space Marine
Large humanoid, any evil alignment Armor Class 18 (power armor)
Saving Throws Str +9, Con +9, Cha +6 Brute. A melee weapon deals one extra die of damage when the chaos marine hits with it (included in the attack). Keen Senses. The chaos space marine has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Power Armour. While wearing his armour, the chaos marine is immune to inhaled poisons and has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t adamantine. Regeneration. The chaos marine recovers 5 hit points at the start of each of its turns as long as it has at least 1 hit point remaining. Superhuman Biology. The chaos marine has advantage on saving throws against poison, nonmagical diseases, and the effects of exposure to extreme heat and extreme cold. ACTIONSMultiattack. The chaos marine makes two chainsword attacks, two bolt pistol attacks, or one bolt pistol and one chainsword attack. Chainsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if wielded in both hands. Bolt Pistol. Ranged Weapon Attack: +6 to hit, range 30/120, one target. Hit: 7 (2d6) piercing damage and 9 (2d8) slashing damage. The bolt pistol carries 10 rounds of ammunition. Frag Grenade. The chaos marine hurls a grenade at a point he can see up to 60 feet away. All creatures within a 20-foot radius of that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one. The chaos marine carries 2 frag grenades.
|
Chaos space marines are the dark and twisted counterparts of normal space marines. Having turned their backs on the god-emperor long ago, these vicious killers roam the multiverse in disorganized warbands, seeking plunder and glory in the name of their dark gods. Evil to the Core. Ruthless and biased as space marines may be, they at least follow codes of honour and are genuine in their desire to protect the human race from perceived threats. Chaos space marines are not so benevolent. They see ordinary humans as chattel to be enslaved at best, and will gladly offer them up as sacrifices to please their unholy masters. No Honour among Thieves. Many chaos space marines are self-centered and obsessed with gaining personal power and prestige, and they don’t care who they have to step over to attain these things. Ambitious and treacherous, they will gladly stab one another in the back—figuratively and literally—if doing so would advance their position in the warband. Some chaos marines do share a sense of loyalty and camaraderie, but these are merely the exceptions which prove the rule. Warriors, not Soldiers. Chaos space marines are typically stronger and more ferocious fighters than their loyalist counterparts, but this ferocity comes at a cost. Whereas ordinary space marines are trained to work together as a unit, chaos marines focus more on individual fighting. They also lack the discipline of their hated counterparts, and have a greater chance of losing morale in adverse situations. Slaves of Evil. The chaos space marines collectively revere a pantheon of dark deities known as the Ruinous Powers or the Chaos Gods. These gods are beings of unfathomable evil, and the chaos space marines will gladly commit unspeakable atrocities in their names in an attempt to curry favour. But the Ruinous Powers are capricious at the best of times, and while they do reward their chaos marine worshippers with boons and mutations, sometimes their “gifts” do the recipient more harm than good. The Chaos Gods are also quick to withdraw their favour, and an unworthy worshipper may soon find his mind and body collapsing into an amorphous blob of writhing flesh. |
See Also
- Tactical Marine, the loyalist counterpart to a chaos space marine.
Back to Main Page → 5e Homebrew → 5e Creatures