Blood Rain (5e Spell)
Designate a a 30-foot radius, 60-foot high cylinder within range. A red, bloodlike fluid rains down in this cylinder. Creatures other than you which begin their turn in the target area or enter it on their turn must succeed on a Constitution save or take 4d8 necrotic damage. This spell has a reversed effect on allies, causing them to instead regain 2d8 hit points.
4th-level necromancy | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S, M (a vial of blood from any sapient creature, which the spell consumes) |
Duration: | Concentration, up to 1 minute |
While concentrating on this spell, you can use your action to move the pillar up to 20 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage and healing both increase by 1d8 for each slot level above 4th.
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