Blood Rain (5e Spell)

Designate a a 30-foot radius, 60-foot high cylinder within range. A red, bloodlike fluid rains down in this cylinder. Creatures other than you which begin their turn in the target area or enter it on their turn must succeed on a Constitution save or take 4d8 necrotic damage. This spell has a reversed effect on allies, causing them to instead regain 2d8 hit points.

Blood Rain
4th-level necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a vial of blood from any sapient creature, which the spell consumes)
Duration: Concentration, up to 1 minute

While concentrating on this spell, you can use your action to move the pillar up to 20 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage and healing both increase by 1d8 for each slot level above 4th.


Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Warlock

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.