Beckon Kraken (5e Spell)

When this spell is cast, target a point within range that is submerged within a body of water. The spell fails if this point cannot be reached by any living kraken through the means of swimming. The spell's material components cannot be supplied by a component pouch.

Beckon Kraken
9th-level Enchantment
Casting time: 1 minute
Range: 150 feet
Components: V, S, M (A fresh humanoid heart and at least 1,000 lbs of fresh meat, which the kraken consumes)
Duration: Concentration, up to 1 minute

During the casting time of this spell, a kraken is beckoned to come to your aid, with the lure of a large bounty of flesh. It travels to the point designated, and consumes the material component.

The kraken is friendly to you and your companions. For the duration of the spell, it will attack all other creatures to the best of its ability.


When the spell ends, the kraken will leave the area, and mysteriously vanish into the deep blue sea.

The spell ends at the end of the duration, or when the kraken takes damage.
If concentration on the spell is broken before the end of the duration, the kraken will instead become hostile to you and your companions rather than leaving the area.

If this spell is cast from a spell scroll, the scroll transforms into the material component as part of the casting.

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