Ballet Fencer (Pathfinder Class)

Ballet Fencer

Using dance-like motions and elegant strikes, a Ballet Fencer uses her speed to overwhelm slower targets, larger than the Ballet Fencer.

DISCLAIMER: This class is based on the work of Monty Oum in the form of his character Weiss Schnee. I take no credit for any ideas, abilities motifs, or anything else, as this is a class made by a fan for his character.

Making a Ballet Fencer

A Ballet Fencer's main focus in the party is to handle larger, tougher enemies by exploiting weak points or the target's lack of speed to ensure quick, yet somewhat weak strikes to deal damage if other classes cannot. As the Ballet Fencer grows in power, she can unlock special slots within her weapon that give it special properties to handle said creatures.

Abilities: Dexterity is a must for a Ballet Fencer. This allows the Ballet Fencer to make up for her lack of armor and aid in their Reflex and Initiative. Strength and Constitution are next to ensure damage output and high health.

Races: Any race of people that are trained in combat, yet have a respect for the more finer arts, such as dance.

Alignment: As many Ballet Fencers tend to be Hunters, their alignment can be anything, yet each profession reflects their alignment.

Starting Gold: 4d6x10.

Starting Age: Moderate.

Table: The Ballet Fencer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+0+2+0 Battle Dancer
2nd+1+0+3+0 Evasion, Combat Expertise
3rd+2+1+3+1 Size Disadvantage (Lv1)
4th+3+1+4+1 Sight for Sore Eyes
5th+3+1+4+1 Nimble Footed
6th+4+2+5+2 Cartridge System (1)
7th+5+2+5+2 Dancing Strokes
8th+6/+1+2+6+2 Battle Hardened
9th+6/+1+3+6+3 Size Disadvantage (Lv2)
10th+7/+2+3+7+3 Tremor Sense, Craving Strikes
11th+8/+3+3+7+3 Counter Size
12th+9/+4+4+8+4 Improved Evasion, Cartridge System Improvement
13th+9/+4+4+8+4 Stare It Down
14th+10/+5+4+9+4 Size Disadvantage (Lv3)
15th+11/+6/+1+5+9+5 Armor Breaker
16th+12/+7/+2+5+10+5 Cartridge System Improvement
17th+12/+7/+2+5+10+5 Unimpressed Gazer, Size Disadvantage (Lv 4)
18th+13/+8/+3+6+11+6 Cartridge System Limit Removal
19th+14/+9/+4+6+11+6 Destructive Dance
20th+15/+10/+5+6+12+6 Art of Colossus Combat

Class Skills (4 + Int modifier per level)
Acrobatics (Dex), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Perception (Wisdom), Perform (Dance) (Cha), Stealth (Dex).

Class Features

All of the following are class features of the Ballet Fencer.

Weapon and Armor Proficiency: Ballet Fencer is proficient with all Simple Weapons, all Light Martial Weapons, the Rapier, the Scimitar, the Kama, the Falcata, and the Sawtooth Sabre. They are also proficient with Light Armor and Bucklers, and Light Shields.

Battle Dancer: At 1st level, as long as the Ballet Fencer has 1 rank in Perform (Dance), then the Ballet Fencer may substitute their Base Attack Bonus with their ranks in Perform (Dance) when making an attack. As well, Perform (Dance) is considered a Dexterity-based skill, not Charisma. This cannot be used to gain feats. (Example: A Ballet Fencer has 0 Base Attack Bonus, and has 1 extra from Perform (Dance), the Ballet Fencer cannot take the feat Weapon Finesse.)

Evasion: At 2nd level, the Ballet Fencer gains Evasion as the Monk ability, except it works while the Ballet Fencer is wearing Light Armor and/or and Shield.

Combat Expertise: At 2nd level, the Ballet Fencer gains Combat Expertise as a bonus feat, even if she does not meet the Prerequisites.

Size Disadvantage: Once at 3rd level, the Ballet Fencer can act as she is supposed to it battle. When she targets a creature that is 1 size bigger than her (And only 1 size bigger than her), she gains +2 to Hit, +1 Dodge AC, and has her weapon's critical range increased by 1. The Critical Range bonus does not stack with Keen or any other effects that increase Critical Range.

Sight for Sore Eyes: Starting at 4th level, when a Ballet Fencer is staring down a target that is larger than she is, by any size, and the creature's size normally causes fear, or a similar status (Such as a Dragon's stature alone), the Ballet Fencer gains a +3 to resist being shocked by the creature's massive size.

Nimble Footed: At 5th level, the Ballet Fencer reduces the Armor Check Penalty of all Light Armor and Bucklers and Light Shields by 1. The Armor Check Penalty cannot be reduced beyond Zero.

Cartridge System Lv1: Once the Ballet Fencer is at 6th level, she may upgrade her weapon. At the cost of 100 GP, she may add on 1 slot in the hilt of her weapon. The weapon can hold a total of 6 Cartridges, and she may pick 1 at the current level to use. Using a Cartridge lasts until the beginning of her next turn, and each Cartridge may be used three times a battle. Using a Cartridge is a Free Action as part of an attack.

Red: By loading in the Red Cartridge, a Ballet Fencer adds 1d6 Fire damage to her weapon, that does not stack with enchantments like Flaming, and does not get multiplied on a critical hit. As well, the Red Cartridge adds half of the Ballet Fencer's Level (Minimal 1), to her Size Disadvantage Hit's bonus.

Blue: By loading in the Blue Cartridge, a Ballet Fencer adds 1d6 Cold damage to her weapon, that does not stack with enchantments like Frost, and does not get multiplied on a critical hit. As well, the Blue Cartridge adds half of the Ballet Fencer's Level (Minimal 1), to damage in her Size Disadvantage.

Cyan: By loading in the Cyan Cartridge, a Ballet Fencer's adds 1d6 Precision damage, that is not multiplied on a critical hit, and creatures immune to critical hits or precision damage are immune to hits. As well, the Cyan Cartridge adds +2 to the Ballet's Fencer's Critical Hit confirmation.

Yellow: By loading in the Yellow Cartridge, a Ballet Fencer adds 1d6 Shock damage to her weapon, that does not stack with enchantments like Shocking, and does not get multiplied on a critical hit. As well, the Yellow Cartridge increases the Ballet Fencer's Reflex and Dodge AC by 4 against targets of her Size Disadvantage.

Magenta: By loading in the Purple Cartridge, a Ballet adds 1d6 Precision damage to her, that is not multiplied on a critical hit, and creatures immune to critical hits or precision damage are immune to hits. As well, the Magenta Cartridge allows the Ballet Fencer to make a single Attack of Opportunity against a creature of her Size Disadvantage if the target misses a single targeting attack.

Green: By loading in the Green Cartridge, a Ballet Fencer's adds 1d6 Acid damage to her weapon, that does not stack with enchantments like Corrosive, and does not get multiplied on a critical hit. As well, the Green Cartridge lowers the target's Base Land Speed by ten (To a minimal of 5 ft), if the target is of her Size Disadvantage.

Dancing Strokes: Once at 7th level, if the Ballet Fencer provokes an Attack of Opportunity due to movement, she may attempt an opposed Attack roll against the Attack of Opportunity. If she succeeds, she avoids the attack, and if she fails, she takes the attack at regular damage. She may only attempt this once per creature.

Battle Hardened: Once at 8th level, the Ballet Fencer adds +3 to all saves against Saving Throws from creatures bigger than the Ballet Fencer.

Size Disadvantage Lv2: Once at 9th level, the Ballet Fencer skills grow more. When she targets a creature that is 2 sizes bigger than her (And only up to 2 sizes bigger than her), she gains +4 to Hit, +2 Dodge AC, and has her weapon's critical range increased by 2. The Critical Range bonus does not stack with Keen or any other effects that increase Critical Range.

Tremor Sense: Once at 10th level, a Ballet Fencer learns how to read the vibrations from the ground to find her target. The Ballet Fencer now has 30ft Tremor Sense.

Carving Strikes: Once at 10th level, a Ballet Fencer can overcome 2 points of Natural Armor from any target larger than her. If the Ballet Fencer threatens a Critical Hit, she ignores an additional 2 points of Natural Armor while rolling to confirm the Critical.

Counter Size: Once at 11th level, a Ballet Fencer halves any CMB or CMD penalty while attempting or defending from a CMB maneuver from any creature larger than she is.

Improved Evasion: Once at 12th level, the Ballet Fencer gains Improved Evasion as the Monk ability, that works even while the Ballet Fencer is wearing Light Armor and/or Bucklers and Light Shields.

Cartridge System Improvement: Once at 12th level, the Ballet Fencer may pick two more Cartridges to use from the list.

Stare it Down: Once at 13th level, a Ballet Fencer may add +5 into saves to avoid being stunned, awed, or other effects of the save, by looking at large and powerful creatures such as dragons.

Size Disadvantage Lv3: Once at 14th level, a Ballet Fencer's skills to destroy things bigger than her grows more. When she targets a creature that is 3 sizes bigger than her (And only up to 3 sizes bigger than her), she gains +6 to Hit, +3 Dodge AC, and has her weapon's critical range increased by 3. The Critical Range bonus does not stack with Keen or any other effects that increase Critical Range.

Armor Breaker: Once at 15th level, the Ballet Fencer, when attacking a creature immune to critical hits and the Ballet Fencer threatens a Critical hit, the Ballet Fencer may attempt another attack by expending an Attack of Opportunity. The Ballet Fencer does this with the same modifiers as the attack that threatened the Critical hit, as well as a -5 hit penalty. This ability may trigger as many times as the Ballet Fencer has Attacks of Opportunity.

Cartridge System Improvement: Once at 16th level, the Ballet Fencer gains the rest of her Cartridges.

Unimpressed Gazer: Once at 17th level, the Ballet Fencer becomes immune to the fear effects of a creature larger that she is, such as a Dragon's.

Size Disadvantage Lv4: Once at 17th level, a Ballet Fencer's skills to destroy things bigger than her reaches a new standing. When she targets a creature that is 4 sizes bigger than her (And only up to 4 sizes bigger than her), she gains +10 to Hit, +6 Dodge AC, and has her weapon's critical range increased by 4. The Critical Range bonus does not stack with Keen or any other effects that increase Critical Range.

Cartridge System Limit Removal: At 18th level, the Ballet Fencer may use an of her Cartridges as many times as she wants in battle. However, she may not use the same Cartridge in a row until she has used another Cartridge.

Destructive Dance: Once at 19th level, the Ballet Fencer can forgo all three uses of a single Cartridge to gain an extra attack at her highest Base Attack Bonus against a target of her Size Disadvantage.

Art of Colossus Combat: Once at 20th level, the Ballet Fencer can destroy anything larger than her with little to no help. The Ballet Fencer gains her Dexterity Modifier as a Dodge Bonus against creatures of her Size Disadvantage, her Critical Hits automatically confirm against creatures of her Size Disadvantage, and she gains an additional attack at her highest Base Attack Bonus against targets of her Size Disadvantage.

Epic Ballet Fencer

Table: The Epic Ballet Fencer

Hit Die: d8

LevelSpecial
21st
22nd
23rd
24thBreak Point
25th
26th
27th
28thCreature Pallet
29th
30th

4 + Int modifier skill points per level.

Break Point: At 24th level, the Ballet Fencer can deal critical hits to any creature that she should not able to as long as there are obvious vulnerable spots that will deal extra damage (Joints in Constructs, vines in plants, etc.). This only applies to creatures larger than the Ballet Fencer.

Creature Pallet: At 28th level, then Ballet Fencer may add all of her bonuses from Cartridges to creatures of her size, and gains Size Advantage, giving her +2 Hit and AC to attack creatures her size, as well as a Critical Range increase by 1.

Human Ballet Fencer Starting Package

Weapons: Rapier (1d6, 18-20, x2).

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
Balance4Dex
Escape Artist4Dex
Move Silently4Dex
Perform (Dance)4Cha

Feat: Combat Reflexes.

Bonus Feats: Dodge.

Gear: Leather Armor, tent, bedroll, trail rationsx5, bull's eye lantern, pint of oilx4.

Gold: 2d6.

Playing a Ballet Fencer

Religion: Religion holds no power over the Ballet Fencer, but many who do worship tend to 'hunt' creatures, or other races of people, in the name of their religion.

Other Classes: A Ballet Fencer gets along well with classes such as the Rogue and Bard, yet not so much on the more melee based fighters, like Fighters and Barbarians.

Combat: Once fighting a target they can easily attack, they excel in killing it. However, in large groups of enemies, a Ballet Fencer tends to require support from other classes.

Advancement: Filling the void in skills, Ballet Fencer tend to multi-class into Rogues (for the Sneak Attack damage) or Fighters (for the multiple feats).

Ballet Fencers in the World

Mindless beings, fighting with the least amount of talent, grace, or skill. It sickens me.
—Emma Kurayami

Daily Life: As hunters, Ballet Fencer are most commonly found in guilds, inns, taverns, and other places of business to find jobs.

Notables: Emma Kurayami, Ballet Fencer.

Organizations: Ballet Fencers tend to work alone, unless they are in notable guilds, clans, or the such.

NPC Reactions: NPCs usually look at a Ballet Fencer with mixed emotions. Some see them as wild and crazy mercenaries willing to do anything for quick cash, while others see them as more honorable mercenaries willing to dirty themselves so others do not need to.

Ballet Fencer Lore

Characters with ranks in Knowledge (Local) can research Ballet Fencers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Local)
DCResult
5A Ballet Fencer uses her rapier in conjunction with speed to outspeed her enemies.
10The Ballet Fencer uses her size and speed to combat creatures larger than she is with ease.
15The Slots within her weapon activate after a certain time, with make her even more deadly.
20When they reach their fullest potential, a Ballet Fencer can fight creatures as tall as skyscrapers with ease.

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