Azure Guardian (3.5e Creature)
Just as the tomb's vault doors are about to open, a gigantic column of blue stone erupts from the flagstone below and throws the would-be thieves back. The column reaches high into the cavern, before coming back down to press against the floor of the large room... and lifts, revealing a pair of cerulean slits that glow with sentience. Within moments, a titan has pulled itself up to the surface, now standing on a pair of makeshift hind legs, towering over those who would attempt to breach its charge. Raising the azure forearm that had surprised the rogues just before, it swings sharply downward, beginning its assault.
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Azure Guardian | |
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Size/Type: | Huge Elemental (Earth) |
Hit Dice: | 12d8+60 (114 hp) |
Initiative: | -1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 18 (–2 size, -1 Dex, +11 natural), touch 7, flat-footed 18 |
Base Attack/Grapple: | +9/+19 |
Attack: | Slam +17 melee (1d8+10 bludgeoning) |
Full Attack: | 2 slams +17 melee (1d8+10 bludgeoning) |
Space/Reach: | 15 ft./15 ft. |
Special Attacks: | Trample (1d8+15 bludgeoning), Crush (2d8+15 bludgeoning) |
Special Qualities: | Damage reduction 10/adamantine, elemental traits, spell resistance 12, tremorsense 30 ft., recover |
Saves: | Fort +14, Ref +3, Will +4 |
Abilities: | Str 31, Dex 9, Con 22, Int 6, Wis 11, Cha 11 |
Skills: | Climb +15, Listen +15, Spot +15 |
Feats: | Power Attack, Improved Bull Rush, Awesome Blow, Crush(SS), Stamp(SS) |
Environment: | Any |
Organization: | Solitary |
Challenge Rating: | 7 |
Treasure: | — |
Alignment: | Always lawful neutral |
Advancement: | 13–16 HD (Huge); 17–23 HD (Gargantuan); 24 or higher HD (Colossal) |
Level Adjustment: | — |
Very similar to earth elementals of comparable size, Azure Guardians are elementals composed of minerals that form in deposits of copper, and are prized by wizards and other arcanists for their particular defensive properties.
Earth elementals are known for their particularly hardy nature, but as is the case with all extraplanar elementals, they are sometimes difficult to control or are unreliable. Azure Guardians, however, are seemingly prone to operating as defenders of designated locations or objects that they become imprinted upon, and can be cultivated on the material plane with sufficient care and knowledge. This, along with their notable defensive qualities and the ability to recover from damage independently and over time, has led to their use by many arcanists, holy orders, and even some mercantile groups as guardians of vaults, magic items, tombs, or even people.
Upon creation, an Azure Guardian is dormant but aware for several hours, sensing presences with both its primary senses and through vibrations in the earth. During this time, any creature can address the Azure Guardian to attempt to have it imprint upon them - creatures in the area who do not address the Azure Guardian cannot be imprinted upon. Azure Guardians accept the commands of any individual or intelligent magic item that they've imprinted on, provided they can understand the command. If imprinted onto a location, the Azure Guardian becomes incredibly territorial, defending that location against any and all invaders.
Azure Guardians understand Terran, and no other language. They do not speak.
Combat
Hostile azure guardians typically use their immense size and power to pulverize or drive back their foes, but they often times do not pursue trespassers who retreat from their imprint unless ordered to or attacked from afar. Azure Guardians are typically dormant but aware (similar to an elf's trance), and can stay dormant indefinitely if undisturbed. This often leads to the titans being swallowed up by the elements over several centuries if not awakened. Because of this, many adventurers find themselves surprised as the creature emerges from the earth around them, or out of stone walls, after becoming aware of their presence.
Recover (Ex): When an Azure Guardian takes damage equal to three-quarters of its maximum hit-points, it returns to a dormant state and begins to recover from sustained damage. During this state, it gains fast healing equal to its number of hit dice, and will stay in a dormant recovery state until it either reaches its maximum hit-points, or until it is attacked and above three-quarters of its maximum hit-point value. During this time, the creature is effectively unconscious, but not helpless.
Azure Guardians are typically 30 feet tall, and weigh 40,000 lbs.
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