Asura (3.5e Spell)

Using powerful transformation magics, you transform your likeness into the six-armed, three headed form of a fierce god; a Bodhisattva known as 'Asura'. The intimidation factor of the physical change requires any who look upon the caster to make a Will saving throw or be affected as if by the frightful presence supernatural ability for the duration of the spell.

Asura
Transmutation
Level: Sor/Wiz 7
Components: V, S, F
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Will partial (read text)
Spell Resistance: No
A depiction of Asura.

As a result of the spell, the caster gains four additional arms and two additional heads, as well as gaining the Multiweapon Fighting feat for the duration of the spell, regardless of prerequisites. This spell can not increase the number of arms he has above six, or the number of heads he has above three; if the caster already has more than two arms or more than one head, he will only gain so many arms and heads so that he ends up with six and three respectively.

The arms sprout both above and below his two existing arms. All the newly formed arms are treated as extra off-hands. The new left hands come into existence wielding the same weapon as in the existing left hand, and vice versa.

If the caster has a bite natural weapon or any other associated with his head, he may make three such attacks per round on a full action.

The two new faces sprout from either side of the caster's existing head, giving him a full peripheral vision. The caster can no longer be flanked or sneak attacked and always retains his Dexterity bonus to Armor Class, unless the enemy is invisible or circumstances occur in which the caster cannot see. The caster furthermore gains a +4 bonus to all Listen, Search and Spot checks.

Lastly, the caster gains damage reduction 5/law for the duration of the spell.

Focus

Two light or one-handed magic weapons, each held in one hand.


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard.

gollark: Problems?
gollark: Okay, so what if> you walk away from the cube and look around. you realize that, conveniently, the entire room (as far as you can see, anyway) is slightly lit with a soft purple glow. you think there is, in fact, something in the distance.
gollark: True, true.
gollark: Thoughts?
gollark: Perhaps for exploration purposes there should be a mysterious sourceless glow™ and not just glowy cube.
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