Arms & Armors (Grey Sky Supplement)

Grey Sky

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Grey Sky Campaign Setting v
Player InfoClasses, Character Options, Races, Variant Rules
World InfoCreatures, Geography, NPCs, Religion and Mythology, Lores, Science
EquipmentsArms & Armors, Magic Items, Materials, Miscellaneous Items
Another underpaid day at the factory...
—Factory Worker in the region of Werkslund
Arms & Armors v
Armors
  • Light Armors
  • Medium Armors
  • Heavy Armors
Weapons

Introduction

Even with the crushing domination of firearms over other weapons, some still use "archaic" weaponry. Swords, axes, spear and bows are cheap compare to the costly firearms. Other prefer simplicity, or simply keep melee weapons as a backup in case their good old pistol jams.

Gun vs Sword

In the real world, a melee weapon like a sword do not equal even the most basic of firearms. However melee weapons are a big part of D&D world, thus balancing both is important. Allowing the player to still be strong even if he fight with a mace. Firearms require maintenance, need to be reloaded and are costly, thus it natural to make a gun stronger than a sword. Superior firepower do not help when your gun jams.

Flavour

Since no Asian-based culture exist in the world of grey sky (instead some of it is spread across many nations) it is customary to ban weapon such as Katana or other asian weapon. Same go with Arabic cultures, since Grey Sky is American-European oriented. This is why the list of weapons in Grey Sky is mostly limited to European weapons.



Back to Main Page 3.5e Homebrew Campaign Settings Grey Sky

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