Aquado Protector (5e Creature)

Aquado Protector

Medium humanoid (aquado), chaotic good


Armor Class 12 (16 with barkskin)
Hit Points 58 (9d8 + 18)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 12 (+1) 16 (+3) 11 (+0)

Saving Throws Wis +6
Skills Animal Handling +9, Medicine +6, Nature +7, Perception +6
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 16
Languages Aquan, Common, Druidic
Challenge 6 (2,300 XP)


Amphibious. The aquado can breathe air and water.

Spellcasting. The aquado is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, poison spray, resistance
1st level (4 slots): animal friendship, create or destroy water, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin, mirror image, misty step, moonbeam
3rd level (3 slots): call lightning, sleet storm, water breathing, water walk
4th level (2 slots): conjure minor elementals, control water, freedom of movement, ice storm

ACTIONS

Ice Spike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack, plus 4 (1d8) cold damage.

Water Lash. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 5 (2d4) bludgeoning damage, plus 4 (1d8) cold damage.

Change Shape (2/Day). The aquado magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 4 hours. The aquado can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The aquado reverts to its true form if it dies or falls unconscious. The aquado can revert to its true form using a bonus action on its turn.
While in a new form, the aquado retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks.


Aquados are naturally skilled at training animals, but some learn druidic magic and natural lore. They dedicate themselves to protecting the beasts they raise and the balance of nature, acting as shamans among their ilk and wielding weapons made from water and ice. The magic holding such weapons together fades when the protector that created them dies.
Most aquado protectors work in groups to train new protectors and to preserve nature, using magic to communicate with their peers.


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gollark: What if you want to use fallthrough in a *bit* of a mostly non-fallthrough switch/case?
gollark: (also, how would you specify fallthrough if you wanted that?)
gollark: Well, you could possibly, but it would likely be awful and not type safe.
gollark: The issue isn't the extra typing, it's that it's easy to forget and introduce weirdness (and also the extra line is ugly).
gollark: What a great* idea.
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