5e SRD:Sleet Storm
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
This material is published under the OGL |
3rd-level conjuration | |
Casting time: | 1 action |
---|---|
Range: | 150 feet |
Components: | V, S, M (a pinch of dust and a few drops of water) |
Duration: | Concentration, up to 1 minute |
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Back to Main Page → 5e System Reference Document → Spells → Druid Spell List
Back to Main Page → 5e System Reference Document → Spells → Sorcerer Spell List
Back to Main Page → 5e System Reference Document → Spells → Wizard Spell List