Al-Taraj's Fulgursphere (5e Spell)

A bright flash of light emerges from your pointing finger to a point you choose within range, turning into a violent blast of electricity. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d8 lightning damage on a failed save, or half as much damage on a successful one.

This page is incomplete and/or lacking flavor. Reason: Fireball but made of lightning, a level higher, with a very overpowered stun effect.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Al-Taraj's Fulgursphere
4th-level Evocation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (a quartz crystal worth 25gp)
Duration: Concentration, up to 1 minute

All creatures hit also make a Strength saving throw, and are stunned on a failed save for 1 minute. Every turn, they may make another Strength saving throw to break out of the stun, but with the DC for the Strength save increased by your spell proficiency.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the initial damage of this spell increases by 1d8 per spell level above 4th. When you cast this spell using a spell slot of 6th level of higher, the radius increases by 5 ft per spell level above 5th.


Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.