5e Truenamer Spells

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Create new spell, or epic spell.

Truespeak Spells

These spells were originally designed for use with an older version of the truenamer class.

0-Level Spells

Truespeak

1st-Level Spells

Truespeak
  • Defensive Edge
  • Keen Weapon You command the Universe to make a weapon more effective at finding the weakness in defense, or less effective at hitting the target.
  • Knight's Puissance Your word grants the target increased vigor, or saps their strength away.
  • Word of Nurturing You mend the damage the target has suffered or inflict true damage upon the target.

2nd-Level Spells

Truespeak

3rd-Level Spells

Truespeak
  • Agitate Metal You speak an Utterance that causes the metal in an area to glow with fiery rage, or in reverse, chill to a deathly cold.
  • Energy Resistance You speak an Utterance that causes the element of your choosing to bend to your will.
  • Spurn the Supernatural You speak an Utterance that twists the reality within an object or on person such that magic is brought to an unusable state.

4th-Level Spells

Truespeak

5th-Level Spells

Truespeak

6th-Level Spells

Truespeak

Incomplete Spells

Truespeak
gollark: This is working suspiciously well.
gollark: Certain critical systems override the theorem via ontotechnology but we don't do this much.
gollark: They are however able to offer eventual consistency instead.
gollark: Some GTech™ data storage systems are not able to retain strong consistency due to the CAP theorem.
gollark: Maybe I should just use the high Earth orbit railguns instead. The lunar ones are more powerful through, because of recoil problems.
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