3e SRD:Trace Teleport

The manifester can trace the origination or destination of any teleportation made by others within the area. He or she can trace both psionic and magical teleportations. The manifester must pierce the power resistance of creatures that possess it for a successful trace, but the creature conducting the teleportation can make a Will save to foil the trace.

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Trace Teleport
Psychoportation (Dex) [Teleportation]
Level: Psion 6
Display: Vi
Range: Medium (100 ft. + 10 ft./level)
Area: Circle, centered on you, with a radius of 100 ft. + 10 ft./level
Duration: Traces the teleportation of any object or creature whose weight does not total more than 300 lb./level
Power Points: 17, XP cost

Duration: 1 hour/level (D)

Saving Throw: Will negates (foils trace)

Power Resistance: Yes (foils trace)

Power Points: 11

For purposes of this power, trace means the manifester could teleport to the location him or herself if so desired (and knew the teleport power), as if he or she had seen casually the trace location. This power does not grant any information on the conditions at the other end of the trace beyond mental coordinates.



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