3e SRD:Fire Domain
FIRE DOMAIN
Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke or command fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + the character’s Charisma modifier.
Fire Domain Spells
- Burning Hands: 1d4 fire damage/level (max 5d4).
- Produce Flame: 1d4 +1/two levels damage, touch or thrown.
- Resist Elements*: Ignores first 12 damage from one energy type each round.
- Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level.
- Fire Shield: Creatures attacking the caster take fire damage; the caster is protected from heat or cold.
- Fire Seeds: Acorns and berries become grenades and bombs.
- Fire Storm: Deals 1d6 fire damage/level.
- Incendiary Cloud: Cloud deals 4d6 fire damage/round.
- Elemental Swarm**: Summons multiple elementals.
*Resist cold or fire only.
**Cast as a fire spell only.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells → Cleric Domains
gollark: The renderer leans heavily on Python's duck typing and randomly adds attributes it needs to things.
gollark: There are basically no comments.
gollark: The API is a thin layer over the database which has to accursedly convert things to ints or strings all the time because my IDs are 64-bit integers and JS only allows 53 bit ones because of course it does.
gollark: Or I have many, many screenshots.
gollark: Or you can access a demo version!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.