< ZOMG!

ZOMG!/YMMV


  • Demonic Spiders: Kokeshi dolls. Woe betide if they gang up on you... and they always do.
    • They're non-aggressive. If you'd rather not have to deal with half a screen's worth of them, don't bug them.
    • The pink giftboxes!!! When they fly... you die.
    • Fluffs. In the first two areas, they're harmless little things, but from Zen Gardens on, if you piss off a fluff you usually start regretting it pretty quick.
    • Bladed Vases and Tiny Witch Doctors. The former because it's really easy to find yourself with four or five of them ganging up on you (but a Fire Rain attack charged with full rage will wipe most of them out); and the latter because it keeps paralyzing you so, so many times each time you try to attack. And if you don't have ANY kind of ranged attack...
  • Freud Was Right: There is a crystal formation in the Sealab Compound that has been compared to a phallus. Not to mention Sealab X's tail, which is now subject to That's What She Said jokes in-universe.
  • Good Bad Bugs: You used to be able to buff NPCs. Cue people spamming speed buffs on the Pizza Delivery Guy just to see how fast they could make him run.
  • Nightmare Fuel: The flying gift boxes at Bass'ken Lake. Little cute pink boxes with tiny wings, but get their attention and suddenly they have More Teeth Than the Osmond Family , giggle dementedly, and cry "FILL THE BOX!" over and over again. And they hunt in packs.
  • Memetic Badass: Landshark. In-game he's been pretty heavily nerfed.
  • Memetic Molester: Marshall.
  • Memetic Mutation: GIFTRAPE!
  • Nightmare Fuel: When Gaia first released videos of the Kokeshi Doll animations, many a viewer nearly wet their pants.
    • The Flying Pink Gift Boxes. A flock of giant, winged, slobbering gift boxes with huge teeth flying after you screaming "FILL THE BOX!"
  • That One Boss: There have been dozens of threads made to complain about Kat's Kokeshi Doll. Even after it was nerfed.
  • Tier-Induced Scrappy: Iron Will was considered weak until the Willpower mechanic was properly implemented. Adrenaline and Knife Sharpen were disregarded as weak after they became debuffs. And the number-crunchers on the forums all despise Diagnose as a heal for its low efficiency and high aggro, though other players like it for its ease of use.
    • Rescued from the Scrappy Heap: Debuffs turn out to be really handy against vampires and werewolves in Deadman's Shadow, so Knife and Adrenaline are now important for every DMS crew. Diagnose's aggro-drawing properties are likewise utilized by tanking builds to distract supernatural nasties for other players to defeat.
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