Warriors of Might and Magic

Warriors of Might And Magic is a spin off of the much more famous Heroes of Might and Magic saga, and is an Action Game.

The player controls Alleron, a fomer Captain of the Guards who's accused of necromancy, forced to wear a living mask of shame and thrown in the Pit of the Accused. From here, he'll have to work his way through an army of monsters, warriors and demons in order to clear his name, find out the truth about his origins and stop the resurrection of a dark demon called Daglathor.



Tropes used in Warriors of Might and Magic include:
  • An Axe to Grind: Many weapons, expecially the Meteoric Axe (Air damage), and the Axe of Vim (Light Damage).
  • A Load of Bull: The Minotaurs and Minotaur Warriors enemies in the Citadel of Magic halfway through the game. Oddly, the Minotaur's element is water.
  • Berserk Button: Alleron doesn't like to be called a necromancer. He's still a sorcerer and warrior, but not a necromancer.
  • Big Bad: Daglathor. Not that his threat is "that" imposing.
  • Big Bad Wannabe: Daria.
  • Big Fancy Sword: Including "Grendel" and "Wild Winter".
  • Blade on a Stick: Several, including Chien's Halbeard and Angel Arm.
  • Blue Eyes: Daria.
  • Boss in Mook Clothing: The Large Demons are extremely powerful and have a lot of health. Thankfully, they're quite slow.
  • Breather Level: The levels are supposed to get more and more difficult. However, the Path to the City Of Magic (4) and the Besieged Abbey (7) are essentially this.
  • Camera Screw: Usually the camera is known for killing more gamers than the monsters themselves.
  • Clingy MacGuffin: The Mask of Accused. You're stuck with it for most of the game.
  • Color Coded for Your Convenience: When an enemy is selected, you'll see a coloured ring, based on the element (Red for Fire, Green for Earth, Dark Blue for Water, Light Blue for Air, Black for Darkness and White for Light).
  • Cool Sword: Several of various elements.
  • Dark Is Evil: Played straigth: Alleron can't cast Darkness spells and almost all the demons are of this element. Averted by the Final Boss.
  • Damage Sponge Boss: Many high level enemies and also Talin Thraxxus and Daglathor.
  • Demonic Spiders: Minotaurs are really though and should be faced with caution. Ditto for the stronger Orcs and Demons.
  • Den of Iniquity: The Temple of Depraved, the eighth level.
  • Double Weapon: Including the exotic looking Chien's Halbeard and the Double Morning Star (a.k.a. "The Clapper").
  • Elemental Powers: Fire, Water, Earth, Air, Light and Darkness. The last one however has no spells and can only be used via cursed swords.
  • Elemental Rock-Paper-Scissors: The bulk of magic attacks of course, consist in this cycle: Fire burns Earth, Earth blocks Air, Air best Water and Water beats fire. Light and Darkness are effective against each other. furthermore, Darkness is effective against Earth and Water, while Light is effective against Air and Fire.
  • Evil Is Sexy: Daria, albeit being almost "over-the-top".
  • Excuse Plot: Seriously, it's very hard to figure out what the actual plot is or why you're venturing in certain dungeons.
  • Face Heel Turn: Daria, soo soon that it's barely a spoiler.
  • Fridge Logic: In spades, for example:
    • In the second level you must gather wood and flintlock in order to light a fire for a ghost child who feels cold. Seriously, WHAT!?
    • In the same level you must free a series of ghosts trapped in some pits. By smashing the crystals creating the barriers of casting some unearthly magic? No, simply by finding a normal key to open the gate. Seriously, this ghosts are weird....
  • Goddamned Bats: The Evil Eyes in the City of Magic: The blue ones drain your magic meter, the green ones drain your life. And, they tend to stay nearby the dreaded Minotaurs.
  • Golem: The third level is full of Stone and Wood Golems (earth element) and Gargoyles (air element).
  • Half-Human Hybrid: Is soon discovered that Alleron and Daria have the blood of a God in their veins, and in order to ascend to Godhood, only one must survive. Yeah...
  • Horny Devils: Succubus appears ingame.
  • Lantern Jaw of Justice: Alleron.
  • Lizard Folk: Troglodytes met on the way to the City of Magic. They're at war with Elves.
  • Magic Knight: Alleron himself.
  • Malevolent Masked Man: The Great Inquisitor.
  • Mask Power: Subverted, it's actually more like a mark of shame.
  • The Maze: There's an incredibly frustrating one in the City Of Magic, and, of course, is filled with Minotaurs. Also the last part of the Temple of Daglathor.
  • Named Weapons: Many of your weapons. Perhaps parodied with "Geremia's Scepter".

Geremia's Scepter. And now is Mine.

  • Narm: Oozes narm. The dialogues in the Italian dub in particular are extremely awful and dull. Listen at your own risk.
  • The Necromancer: Daria seems to be capable of summoning large numbers of undeads.
  • Night of the Living Mooks: The seventh mission, where Daria unleash a small horde of ghouls and ghosts on the abbey.
  • Nintendo Hard: Some levels of the game are really frustrating.
  • Won't Work On Me: Alleron and Daria can't directly harm each other, being half-siblings and children of a God.
  • Non-Human Sidekick: Cahw the crow. Also a friendly "coyote" in the Maze level of the City of Magic.
  • One-Winged Angel: Averted, when you defeat the first form of Daglathor he simply turns in another copy of himself with a different element (namely first Water, then Fire then Earth).
  • Our Elves Are Better: Averted, the only elves seen ingame are a bunch of aggressive bastards.
  • Our Goblins Are Wickeder: They're blue, and their element is water. You also need a petrified goblin in order to solve a puzzle.
  • Our Orcs Are Different: Usually met as foes, some of them are good guys who will help Alleron on his quest more than once. In the second stage you even have to help the old Orc chief against his political rival.
  • Ravens and Crows: Cahw.
  • Red Herring: The Great Inquisitor.
  • Sealed Evil in a Can: Daglathor. Daria is trying to release him.
  • So Bad It's Good
  • Stripperific: Daria is, to tell it bluntly, dressed as a slut.
  • Trickster Mentor: The Chief Abbot who helps Alleron on his quest and offers to remove is mask.
  • That One Boss: Talin Thraxxos the Dragon: has powerful attack and defense, tons of HP, and all you can do is to hit him a couple of times, watch him reaching the highest cliff of his lair, dodge his shockwave fireball and repeat again. And again. And again.
  • That One Level: The City of Magic.
  • The End - or Is It?: The game ends with Daglator's temple exploding and Alleron emerging safe and sound from the ruins, but as he leaves, Daria stands up from the crater, still alive and kicking.
  • Top-Heavy Guy: Alleron.
  • Video Game Cruelty Potential: At one point, you can burn a prisoner (or a ghost?) alive in a furnace. However if you do so, his wraith will appear and kill you where you stand.
  • The Undead: Many enemies.
  • Ungrateful Bastard: The King of the Elves. After you recover his sword from the King of the Troglodites he repays you with steel.
  • Useless Useful Spell: Averted by the Charme spell: It always works, even on strong foes, and is quite useful.
  • "Wake-Up Call" Boss: Balthus the Jailer. If you haven't found a fire spell tome or a light spell tome you're screwed.
  • What the Hell, Hero?: When Alleron meet an imprisoned and powerless Daria in the Temple of Daglathor, he steals her key and leave her to die without a second though. Ok, she tried to kill him several times, but....
  • You Have Outlived Your Usefulness: Daria is eventually tied to a... weird structure. With No reason given.
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