Walkthrough Mode
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A particular kind of Natter that is similar to Thread Mode. Occurs in Video Game and Traditional Game tropes. This trope occurs when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. Boss Battle Tropes and tropes about game difficulty are likely to get caught up in this.
As an example, Bob adds the Puppy Stomper 3000 to That One Boss. Alice follows up with an edit stating, "Actually, the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Sam comes by adds another edit stating, "To be fair, you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town..."
And you're already asleep.
The long and short of it is that we're not GameFAQs. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three Bonus Bosses can be affected by the Game Breaker.
Note you can put such things on this site, but use the Trivia Trope namespace for that work.
Tropes that often fall victim to Walkthrough Mode include
- AI Breaker
- AI Roulette
- Artificial Stupidity
- Attack Its Weak Point
- Awesome but Impractical
- Awesome Yet Practical
- Bonus Boss
- Climax Boss
- Difficult but Awesome
- Duel Boss
- Easy Exp
- Game Breaker
- Goddamned Boss
- Guide Dang It
- Lost Forever
- Puzzle Boss
- Shoot the Medic First
- SNK Boss
- That One Achievement
- That One Attack
- That One Boss
- That One Level
- That One Puzzle
- That One Sidequest
- True Final Boss
- Unwinnable
- "Wake-Up Call" Boss