Star Wars: Battlefront (series)/Headscratchers


  • Something about the CIS faction bugs me...Specifically, the vehicles. Most of them are some form of droid (Vulture droid, Tri-fighters, Hailfire droids, etc.)...and yet the Clones can use them if they cut into one or find an empty one. For the droid-PCs, I can accept that they swap A Is or something, but how, exactly, does an organic drive a droid?
    • Rule of Fair Play, dude. The droids already have alot going their way: [1]
      • This Troper would have liked it more to see the clones maybe doing something like Mace Windu in the Clone Wars shorts where he cut into the head of a Vulture droid, took a few cables and were able to flay with it. Clone could be standing there in the same fashion. Only downside would be that you could snipe them off every droid vehicle.
      • This can be fixed if you take up modding. I'm a modder, and it isn't hard to make vehicles inacessible to the other side.
  • What was the point of getting Temuera Morrison to do voice work for the game if they weren't going to have him do the voice for all the clones? I know what people are going to say, it's to show how Jango clones were used less and less as the war went on and all that, but that excuse doesn't work. First of all, the switch over to non-Jango clones didn't come until after the Clone Wars ended, so the clone troopers should have been voiced by Morrison. Secondly, in the game's story mode, it's specifically stated that the faction we're following, the 501st continued to be comprised of Jango clones right up until the battle of Hoth, so Morrison should have been doing the voice work throughout the entire campaign.
  • Wait, so... in the campaign, it says that it's Jedi who stole the plans for the Death Star. I thought Kyle Katarn did that?
    • Technically both explanations are true. The plans were stolen by a Jedi, it's just that he wasn't a Jedi at the time. Maybe the details of when Kyle became a Jedi aren't widely known, at least at this point, so it's a case of Broad Strokes.
    • Also, there's some sort of convoluted full story involving all of the (now) dozens of people who have helped steal the plans, including, but not limited to, Kyle Katarn, a librarian on the Death Star, Rianna Saren from the Lethal Alliance game, all those Rebels in BFII, and the player in X-wing. Some of them were stealing specific parts of the plans, and others were just passing them along.
  • Why does the campaign end before Endor? I know the Empire ultimately loses, but an Unwinnable Battle could still be an effective end, not to mention that the Emperor specifically refers to the forces on Endor as "a legion of the Empire's best troops" or something to that effect.
    • Because the narrator died.
    • I imagine that having the player lose to a bunch of teddy bears would undercut the claim that the 501st were the best of the best. Granted, plenty of of people have already complained that the Emporer's claims about his so called best legion are already undercut by the movie, but I guess the game developers were making sure they didn't make the same mistake.
    • Actually, the in-game Ewoks are damn tough to kill, because they've got grenades that, instead of insta-killing you, knock you over. You have to get up each time this happens, and they have infinite ammo on these grenades, so they can kill you via Cherry Tapping pretty easily. This would be a pretty good opportunity to offer a reason exactly why the 501st lost and to show how hard killing the Ewoks were.
    • When I played through the campaign and beat it I thought you caused an Alternate Universe where the rebels WERE completely crushed on Hoth, but I'm not sure that is correct. If this isn't true, the narrator dying sounds like the likely explanation.
  • How come Jedi can deflect rockets with their lightsabers? I've been actually killed by this a couple times, and I was just thinking–aren't lightsabers like, burning laser swords? Wouldn't they make a rocket explode if they hit it?
    • It's likely half-deliberately overpowering Jedi characters (at least in the first game) and half-not really putting any effort into how the lightsaber reacts to non-lightsaber things in-game - note that in games where the lightsaber is more common, like the Dark Forces Saga, explosives and slugs (unless enveloped in energy, like with the Imperial Repeater) won't be deflected.
    • It's not the lightsaber that deflects it, but the Jedi using the Force. After all, in Star Wars Episode V, Darth Vader deflects Han Solo's blaster without a lightsaber. The Laser Sword likely just serves as a somatic placebo to help the Jedi time the reaction right (The same reason for all the over-the-top flamboyant motions with any other violent use of the force)
      • Vader's didn't use the force to block Han's shot expect maybe to move his hand in the way. Vader's hand is made of Mandalorian Iron so it can absorb blaster fire.
        • Almost. It was actually the glove over that hand being a Mandalorian crushgaunt fitted with an indestructible Sith amulet from Darth Bane's time.
      • Also, remember that blocking takes up stamina, I.E. force power, meaning that by blocking they prepare for everything by having both lightsaber and force ready to defend them.
  • How is it you can play on Tantive IV in the Clone Wars era if that ship wasn't built until after the clone wars ended? They could've easily just left the Clone Wars unavaible to choose on that location instead of defying time and space.
    • Just tell yourself that it's not the actual Tantive IV, but a similar ship of the same model.
    • It's even worse when playing on the Death Star in the same era. With Obi-Wan and the Emperor as the Hero characters no less.
      • I guess the only limit was that the creators couldn't get some of the maps balanced if they went with noncanon factions (Hoth, Endor, Geonosis). Impossibility of something physically happening does not stop the resulting battles from being awesome, though.
  1. ↑ Ability to survive on the outside of Polis Massa, faster fighters, Droidekas, plus their troop carriers carry more troops.
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