< So You Want To

So You Want To/Write a Humongous Mecha Anime

How-To Guide


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Necessary Tropes

  • Humongous Mecha - This one is pretty obvious, although you can use Mini-Mecha instead.
  • Applied Phlebotinum - You need some form of explanation for why they're using giant humanoid robots/golems/biomechs instead of tanks and planes. It can range from "Getter Rays need a human form!" to "They're maaaaagical" and even more 'realistic' explanations such as Gundam's "Humanoid robots can turn around in space without wasting fuel". Careful with making these mecha more specialized - they may slide out of your series' focus.
  • Rule of Cool - Even the most Real Robot show operates on this, because if it were any more real, it'd just be using tanks instead.
  • Big Red Button - No mecha series is complete without one.

Choices, Choices

Pitfalls

  • Falling Into the Cockpit can be done correctly, but sometimes it'll just come off as totally lame. It's a borderline Dead Horse Trope. Super Robot shows tend to do this better, since they're absurd to begin with.
  • Follow the Leader - As successful as Evangelion, Gundam, Macross, Getter Robo, etc. were, don't make the mistake of aping elements from them left and right. Originality is a nice thing to have.
  • Lensman Arms Race - If you're doing a staunchly Real Robot setting, don't pull this. This will probably just confuse your fans. In Super Robot, go right ahead... just do it right.
  • Gainax Ending - Goes without saying.
  • Square-Cube Law: A 50-foot tall robot will more than likely crunch! under it's own weight, and normal vehicles can outmaneuver them very easily. How will you get around this?
  • Conspicuous CG: Computer generated animation can be done well, but if done badly it will make the entire project look half-assed.

Potential Subversions

  • The Kid with the Remote Control - What happens if the remote control... breaks?
  • Power of Friendship/Love/Trust - What if it's not enough?
  • Rule of Cool - What if the ultimate attacks are Awesome but Impractical? What if the heroes can win by being sensible and practical, reigning in their Hot Blood? What if the bad guys are the ones who do things just 'cause they're cool, while the heroes take these life-or-death battles more seriously?
  • All There in the Manual - It can be really cool to have all sorts of fancy gadgets but it might not sit well with some people.
  • Gundamjack / Black Box - what if whoever makes the Super Prototype / advanced technology in question had the foresight to take out a patent on the design, making it worthless for reverse engineering purposes? Sure, it's just silly in war story (why would people on the opposite side of a war would care about patent laws, especially if one side are aliens?), but can be done on smaller scale, like corperations conflict.

Writers' Lounge

Suggested Themes and Aesops

Potential Motifs

Suggested Plots

Departments

Set Designer / Location Scout

Props Department

Costume Designer

Casting Director

Stunt Department

Extra Credit

The Greats

The Epic Fails

  • Gundam SEED Destiny ... it certainly has a huge hatedom. If anything, it's greatest failure(s) seem to lie in the fact that all too often, personal conflicts between cast and crew would spill over into the story itself. Whether you like this series or not, don't let this happen.
  • Zeorymer, which never seems to realize that the Designated Hero is possibly one of the only instances where the Wangst-ridden Extreme Doormat personality is actually more likeable than his "badass" self. To say nothing about being the poster child of unstoppable heroes of the bad kind.
  • Astro Plan, for being a ripoff of the most shameless order.
  • Candidate for Goddess / Pilot Candidate shows us why blatantly ripping off other mecha, such as Evangelion, and providing a weak Gecko Ending can be very, very bad for your show.
  • Super Dimension Cavalry Southern Cross is not really spectacularly bad so much as uninteresting to the point of being a cure for insomnia. Reportedly, the Japanese reaction to the "Southern Cross" segment of Robotech was along the lines of "How the hell did they make Southern Cross watchable?"
  • Space Thunder Kids shows us all why having a plot is important. Battle scenes are all well and good, but they have to be meaningful. Don't just use Stuff Blowing Up to pad a thin script. Also, Plagiarism is bad.
  • BattleTech's animated cartoon was an attempt to take a popular video game and tabletop wargame franchise and bring it to television. Unfortunately, an astounding lack of research and clumsily rendered animations led to mediocre results at best. Be mindful of your setting and prior fan expectations if you're going to do an Animated Adaptation or similar derivative work.
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