Silent Hill: Downpour/Characters
Murphy Pendleton
- Action Survivor
- He toes the line between this and Badass Normal, being more experienced with and more willing to inflict violence than a few of the previous protagonists (though not quite as experienced as others). He was Sewell's designated hitman for a reason.
- And Now for Someone Completely Different: The finale puts Murphy in the shoes of Bogeyman.
- And Then Murphy Was the Bogeyman...though not permanently, should you choose to spare Anne.
- Anti-Hero: A mix of Type I and IV.
- Audience Surrogate: Murphy has shades of this: he's seen reacting in ways normal people would, something that was more or less glossed over in previous protagonists. Early on, during the first transitition to the Otherworld, his reaction is "What the hell IS this!?". And when given the chance to mentally catch his breath, is wondering just what the fuck this town is throwing at him.
- It's been noted that Murphy seems to be designed to yell "Fuck!" at the exact same time as the player.
- Batman Gambit: The whole process of getting into jail was one in order for him to get close enough to Napier to murder him.
- Beware the Nice Ones: Even some of the cops who know him as a convict can tell that he's a lot more decent than any con has a right to be. His psyche report even notes that he's soft-spoken and shy. However, the very first thing you learn about Murphy is that he can and will get his hands dirty and be cold as ice about it.
- Character Development: Present most clearly in the good endings: Murphy comes to realize that dehumanizing Napier in the name of revenge wouldn't absolve himself from the guilt of torturing and murdering Napier, even if he more than deserved it. Murphy also acknowledges responsibility for not only the victim of his revenge but also for the pain and suffering caused to others in his quest for revenge. With Anne's forgiveness, he moves past the guilt and earns freedom.
- Combat Pragmatist: He uses whatever he can find on the ground against the monsters.
- Deal with the Devil: Murphy makes this kind of deal with Sewell. If he wants to kill Napier, Murphy has to do a favor for Sewell, that being killing Coleridge.
- Driven to Suicide: Attempts to do this in the Full Circle ending, but fails.
- Expy/Shout-Out: His outlook, mannerisms, and even appearance are reminiscent of Chuck Greene, the protagonist of Dead Rising 2.
- Fate Worse Than Death: In the Full Circle ending.
- Genre Savvy: He's about as Genre Savvy as a (possibly experienced) Silent Hill player, often peeking behind himself and, if scared or frightened, will refuse to go any faster than a cautious walk and instead scan the environment very carefully for tricks or scares. Heck, the rear-view function in itself is a testament to his savviness.
- Grease Monkey: Was a car-mechanic and will occasionally comment on cars lying around Silent Hill.
- Hyper Awareness: The "Look behind you" button will let you get a full view behind Murphy's shoulder (way more than real life peripheral vision would get you) and yet he barely cocks his head to the side. In action, it ends up looking very much like Murphy is using his hearing more than his eyesight.
- Hyperspace Arsenal: Averted with weapons. Unlike in previous entries in the series, Murphy can only carry one weapon at a time. If he finds a gun, Murphy can holster it and carry a melee weapon. Played straight with regular inventory items.
- Institutional Apparel: Murphy's a freshly escaped con and starts out wearing a prisoner's jumpsuit. Later in the game, he can find a different outfit.
- Made of Iron: He takes damage somewhat realistically, but he can take a lot of it.
- Meaningful Name: His name means Sea Warrior.
- Mighty Glacier: Just about everything in town's faster than him and can knock him around. The average encounter tends to require lots of blocking before striking at openings if you're trying to keep your health up.
- Multiple Choice Past: Whether or no he killed Coleridge or was framed for it before the game began depends on actions in the game.
- My God, What Have I Done?
- Nice Guy: Though he can be blunt, if you do most of the side-quests, he comes off as a rather gentle man predisposed to helping others, rather than the violent grunt the game introduces him as. He borders on The Messiah if you make a habit of sparing the monsters.
- Not So Stoic: He's usually very cool headed and blunt with other people, but he's frantic and rushed when fighting monsters, doesn't take hits graciously, and is quite clearly freaked out by Silent Hill's various scares.
- Paedo Hunt: Murphy arranging to murder his son's killer, Napier.
- Papa Wolf: Deconstructed. Seeking out revenge against his son's murderer only makes things worse. He's still in prison, his wife left him due to very understandable reasons, and the deal he made with Sewell has him having to kill Coleridge, which even if Murph doesn't kill him, Coleridge's death still haunts him.
- Parental Abandonment: According to text from the bonus gallery, Murphy was raised in an orphanage.
- Pay Evil Unto Evil
- Revenge Before Reason
- Screams Like a Little Girl: He verges on it (standard disclaimer) when being chased by The Void. It also sounds incredibly painful, especially since it seems to be ripping blood or even pieces of his very existence out of him.
- He also screams quite a lot when he isn't currently being hurt, just out of pure terror. Not that we blame him.
- Sympathetic Murderer
- You Killed My Son
Anne Cunningham
- Action Girl: Except during her boss fight It's more implied than anything, but she had to get through Silent Hill somehow.
- Anti-Villain: Particularly when we discover why she want's Murphy's head.
- Big Bad: Sorta. She is the main antagonist of Downpour due to her chasing Murphy and trying to kill him thinking he killed her father.
- Character Development: It's averted at first, as she succumbs to her inner demons at the end. Compared to every other Silent Hill victim in her position, she may get off very lightly. Depending on your choices, she gets a second chance and does ultimately see the good in Murphy and forgive him for his part in landing her dad in a coma.
- Cool Shades: At the very beginning of the game. A possible Shout-Out to Cool Hand Luke.
- Cycle of Revenge: She's after Murphy because he killed her father. He (possibly) killed her father as part of a deal to get at the man who killed his son.
- Daddy's Girl
- The Determinator
- Fair Cop
- Hero of Another Story: She's going through more or less the same thing as Murphy, for similar reasons. She's essentially just another Silent Hill protagonist/plaything.
- Inspector Javert
- The Not Love Interest
- Not So Different: Both she and Murphy had a loved one who was murdered and are motivated by revenge.
- Pay Evil Unto Evil
- Post Final Boss
- Revenge Before Reason
- She Who Fights Monsters
- You Killed My Father: The whole reason Anne Cunningham chases after Murphy. Whether he did it or not depends on the ending you get.
Charlie Pendleton
- Harmful to Minors
- Infant Immortality: Very much averted.
- Kill the Cutie
Howard Blackwood
- Canon Immigrant: Debuted first in the comic Silent Hill: Past Life.
- Hero of Another Story
- Magical Negro
- Nice Hat
- Really Seven Hundred Years Old
JP Sater
- Blood on These Hands: Evidence suggests that because he was inebriated at the time, he either caused or failed to prevent a minecart-accident which claimed the lives of eight kids. The Devil's Pit got shut down and fell into disrepair as a result.
- Driven to Suicide: He jumps off a cliff no matter what you say to him.
- Hero of Another Story
- We Hardly Knew Ye
Frank Coleridge
- And I Must Scream: After the incident that got Murphy transferred to Wayside, Coleridge ended up a vegetable.
- Cool Old Guy
- Final Boss: The Wheelman, a grotesque manifestation of Coleridge, acts as the final boss of the game...
- Flatline: ...who you defeat by pulling the plug on his life-support machines.
- The Man in the Mirror Talks Back
- Nightmare Face
- Reasonable Authority Figure
- Whispering Ghosts: Makes his disembodied presence known with a soft, unintelligible whisper.
Bobby Ricks
- And I Must Scream: His predicament was verging on this. He apparently was confining himself to his top-floor radio-station-cum-apartment. The lower levels of the building were utterly infested with monsters. He mentions to Murphy that he'd been DJing and spinning records and answering calls continuously for a very long time. Being only human, Bobby was clearly breaking under the strain.
- Hero of Another Story
- Jive Turkey
- Genre Savvy: Very much so. He's completely aware that the monsters and other miscellaneous horrors aren't just random paranormal events, but tied to the town itself. He's also aware that there are rules that Silent Hill plays by; not knowing what these are, he pretends absolutely nothing's wrong (imitating the enigmatic mailman who goes through Silent Hill completely unscathed)
- Properly Paranoid
- What Happened to the Mouse?
Patrick Napier
- Extreme Melee Revenge
- Fat Bastard
- The Heavy: A minor but significant character, Napier is responsible for the events of the game.
- Karmic Death
- Laser-Guided Karma
- Shotacon
Nun
- Everyone Calls Her Nun: No name is given to the Nun.
- Nuns Are Spooky
George Sewell
- Dirty Cop
- Faux Affably Evil
- The Heavy: Although he isn't the main antagonist, he, along with Napier, is responsible for the events of Silent Hill: Downpour.
- Karmic Death: In the "Truth and Justice" ending.
- Karma Houdini: In all the other endings.
- Laser-Guided Karma: Heavily implied in the Truth and Justice ending
- Manipulative Bastard
- Politically-Incorrect Villain
- Smug Smiler
- Terms of Endangerment: Sewell addressing Murphy as "cupcake." It's more of a condescending and mocking kind of term than it is endearment.
Sanchez
- You Have to Believe Me: Uh-huh, Sanchez, sure, it just looked like you were killing and/or raping that woman and gloating about it in the process. Oh shit it's a screamer.
Unknown Girl
- Bratty Half-Pint
- Creepy Child
- Expy: Of Laura.
- No Name Given
- What Happened to the Mouse?: Last seen running away from Murphy into the Otherworld.
The Bogeyman
- Cycle of Revenge: One part of what he symbolizes.
- Climax Boss
- Dishing Out Dirt: His hammer creates shockwaves through the earth when he slams it down.
- Drop the Hammer: The hammerhead is a massive concrete cinderblock.
- Hoist by His Own Petard: Murphy finishes off the first boss fight by stealing the hammer and laying the smackdown with it.
- Gas Mask Longcoat
- The Heartless: He's a Silent Hill monster, that's part of the job. And then partially deconstructed when it turns out he embodies the dehumanization of objects of revenge-to Anne, he can appear as Murphy, but to Murphy, he can appear as Napier. He is literally a person's idea of evil.
- Humanoid Abomination
- Made of Iron
- Mighty Glacier
- Shock and Awe: Noticeable in his encounters, he'll occasionally generate electricity or static around himself.
- Vader Breath
- The Voiceless: This would normally go without saying, but a surprising number of Murphy's manifestations like to talk to him (Monocle Man (aka Aristocrat), Frank, Blackwood). Not the Bogeyman.
- Voluntary Shapeshifter
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