< Rise of the Triad

Rise of the Triad/Trivia


  • Development Gag: Several:
    • God Mode's noises were inspired by John Romero making what he considered "God-Like Sounds" whenever he played Rise of the Triad in God Mode.
    • Apogee president Scott Miller's head appears in a secret area in episode 2, level 3. If you collect it, you get 2,764,331 points, a reference to Apogee's order number at the time.
    • The three DIP balls found throughout the game reference the dev team, nicknamed the "Developers of Incredible Power".
    • The character Doug Wendt is named after one of the developers' dogs.
    • The two female protagonists' names come directly from the Doom Bible
  • Official Fan-Submitted Content: Several fan-made maps for the reboot have been put into the game proper.
  • Throw It In: The game-crashing Easter Egg level "This Causes An Error". To elaborate: moving walls crash the game when they reach the boundaries of a map. A playtester made a joke drawing out of that glitch, and so Apogee did the level in question, which merely serves to demonstrate the glitch and show said joke drawing upon the crashing. The enhanced Win32 port fixes the glitch, thereby making the level utterly pointless.
  • What Could Have Been:
    • This game was originally meant to be a sequel to Wolfenstein 3D. The final game uses an engine based on Wolfenstein's, and it still retains some features from the original design document.
    • Less drastic is that originally, certain enemies were supposed to have alternate versions who would be randomly cycled in with the regular ones, many of which were Distaff Counterparts. The severe increase in RAM it would've required (by 1994 standards) meant that none of them were used, but a single frame from each one can be seen in the staff roll.
    • According to loading screens, three dev teams from other companies showed their own take on ROTT before Interceptor Entertainment was chosen.
    • Weapons had limited ammo per clip early in development of the remake, as seen in the multi-player trailer - the optional reload animations are what's left of this feature.
    • The engine of the original game had support for FLIC videos and a cinematic system, but neither were used.
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