Random Name Generator

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    When Randomly Generated Levels are big enough, they include cities, planets, or other objects that need names. Even if not, other content can be random, and what content is more common and is in need to be varied more than names? Tabletop RPG often do the same, mainly for the sake of the setting atmosphere - both on computer and in tabletop pulling "Hello, Insert Name Here" on the players without relevant experience ends in self-inserts or loonie names more often than not. And eventually the designers figured out that once you have a list of names, you can turn it into a ready tool simply by printing it as a table with corresponding column of numbers (or number ranges).

    Examples of Random Name Generator include:

    Part of the work

    Tabletop Games

    Video Games

    • Battle for Wesnoth, unusual for a strategy, includes names in new unit randomization.
    • Dwarf Fortress world generator, of course, have to name everyone and everything. And now that the system is here, it's also used for things other than individual creatures, peoples and places - such as Named Weapons. Sometimes the results are awesome, sometimes laughably bad. Among the player settlements, Boatmurdered is far from the weirdest.
    • Neverwinter Nights has the naming script. Since NPC are pre-made or generic, it's mostly for PCs and user-created content.
    • The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall name all unimportant NPCs using one. It works simply by combing a random beginning and end from ~15 options (as well as a random middle for Imperial NPCS). Stores are also named in this way, with multiple words randomly combined
    • X-Com (all games) generate names soldiers simply by selecting random "<First name> <Last Name>" from the lists.
      • EU2012 and successors also generate mission names, which became a meme in itself, in part due to inevitable cases of tautology or Dwarf Fortress grade unintentional hilarity.

    Standalone

    Web

    Software

    Discussed in the works

    Web Comics

    1. MS Windows 32/64-bit
    2. MS Windows, but all 3 work in wine without any setup
    3. Any computer with Node.js
    4. an open-source neural network framework from Andrej Karpathy
    5. the first fell flat due to being grown on a small dataset of 365 entries from D&D4. The improvement used all 1,300 or so spells from D&D4. Which is about 4 times better, if still isn't 4 tomes of Wizard Spell Compendium + 3 tomes of Priest Spell Compendium of AD&D2, or even the official list of spells from D&D 3.x books (1606 entries).
    6. one of those even got Defictionalised
    7. it's gray, however
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