Magic: The Gathering/Just For Fun
#troper-mtg
#troper-mtg is located on irc.esper.net, same as the other Troper IRC Channels. You can use this link to connect directly to #troper-mtg.
Cockatrice
We used to use OCTGN, but after several issues with connection, the channel has decided to switch to Cockatrice. Setup for Cockatrice is much easier than OCTGN, just download the client and install. The client should be able to take care of downloading the card sets.
If you're absolutely new to Magic, and want to learn over Cockatrice, use these decks. [dead link] Ask your opponent to use one of these decks as well - they're the sample decks that are given out at stores and conventions. They are simple decks which are built for easy learning.
- Some common shortcuts:
- Ctrl + U - Untap all permanents you control.
- Ctrl + E - Draw a certain number of cards.
- Ctrl + M - Take a mulligan (or draw seven if your hand is empty).
- Ctrl + I - Roll a die. (You choose the number of sides.)
- Ctrl + Spacebar - Advance a step.
- Ctrl + T - Make a token. (You choose the stats.)
- Ctrl + G - Make a token with the same stats as the last one you made.
- Shift + Drag a card into play - The card comes into play face down.
- Right click and drag - Target with red arrow.
- Shift + right click and drag - Target with green arrow.
Some Other Fun Stuff!
The Myriodic Table
When adding Myr to the Myriodic Table, use this template:
** '''Name''' (3)
*** Artifact Creature - Myr
*** Pow/Tou
*** Rules line 1
*** Rules Line 2
*** "Flavor Text"
If a Myr of a specific element has been printed in a standard Magic set, an asterisk (*) will be placed after its name.
- 0 - Ez - Example
- ELEMENTNAME Myr (2)
- Artifact Creature - Myr
- Pow/Tou
- Rules Line 1
- Rules Line 2
- "Flavor Text"
- ELEMENTNAME Myr (2)
- 1 - H - Hydrogen
- Hydrogen Myr (2)
- Artifact Creature - Myr
- 1/1
- If Hydrogen Myr becomes the target of a red spell or ability, sacrifice it. If you do, Hydrogen Myr deals 1 damage to all creatures and all players.
- Hydrogen Myr (2)
- 2 - He - Helium
- Helium Myr (2)
- Artifact Creature - Myr
- 1/1
- T: Target Myr gains flying until end of turn.
- Helium Myr (2)
- 3 - Li - Lithium
- Lithium Myr (2)
- Artifact Creature - Myr 1/1
- 2: Put a charge counter on Lithium Myr.
- Remove a charge counter from Lithium Myr: Add 1 to your mana pool.
- Lithium Myr (2)
- 4 - Be - Beryllium
- Beryllium Myr (2)
- Artifact Creature - Myr
- 1/1
- Flying
- Beryllium Myr can't be the target of red spells or abilities from red sources.
- Beryllium Myr (2)
- 5 - B - Boron
- Boron Myr (2)
- Artifact Creature - Myr
- 1/1
- Protection from red spells and abilities
- Boron Myr can't have counters placed on it.
- Boron Myr (2)
- 6 - C - Carbon
- Diamond Myr (X)
- Artifact Creature - Myr
- 1/1
- Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
- Remove a +1/+1 counter from Diamond Myr: Add one mana of any color to your mana pool.
- Diamond Myr (X)
- 7 - N - Nitrogen
- Nitrogen Myr (3)
- Artifact Creature - Myr
- 2/2
- Nitrogen Myr (3)
- 8 - O - Oxygen
- Oxygen Myr (5)
- Artifact Creature - Myr
- 2/2
- If Oxygen Myr becomes the target of a red spell or ability, sacrifice it. If you do, Oxygen Myr deals 2 damage to all creatures and all players.
- Oxygen Myr (5)
- 9 - F - Fluorine
- Fluorine Myr (2)
- Artifact Creature - Myr
- 1/1
- {1}: Prevent the next one -1/-1 counter from being placed on target nonartifact creature.
- Fluorine Myr (2)
- 10 - Ne - Neon
- Neon Myr(3)
- Artifact Creature - Myr
- 1/2
- 1: Target creature gains vigilance until end of turn.
- Neon Myr(3)
- 11 - Na - Sodium
- Sodium Myr (2)
- Artifact Creature - Myr
- 1/1
- If Sodium Myr becomes the target of a blue spell or ability, sacrifice it. If you do, Sodium Myr deals 1 damage to all creatures and players.
- Sodium Myr (2)
- 12 - Mg - Magnesium
- Magnesium Myr (4)
- Artifact Creature - Myr
- 2/2
- Flying
- {1}, T, Sacrifice Magnesium Myr: Tap all creatures your opponents control.
- Magnesium Myr (4)
- 13 - Al - Aluminum, Aluminium
- Aluminium Myr (3)
- Artifact Creature - Myr
- 2/2
- Metalcraft - Aluminium Myr has flying if you control three or more artifacts.
- Aluminium Myr (3)
- 14 - Si - Silicon
- Silicon Myr (3)
- Artifact Creature - Myr
- 1/3
- U, Sacrifice Silicon Myr: Look at the top 3 cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
- Silicon Myr (3)
- 15 - P - Phosphorus
- Phosphorus Myr (3)
- Artifact Creature - Myr
- 2/2
- 1G, T, Sacrifice Phosphorus Myr: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
- Phosphorus Myr (3)
- 16 - S - Sulfur
- Sulfur Myr (6)
- Artifact Creature - Myr
- 2/2
- Deathtouch
- When Sulfur Myr enters the battlefield, you may destroy target artifact, enchantment, or land.
- Sulfur Myr (6)
- 17 - Cl - Chlorine
- Chlorine Myr (3)
- Artifact Creature - Myr
- 2/2
- Wither
- When Chlorine Myr is put into the graveyard from the battlefield, all creatures get -1/-1 until end of turn. .
- Chlorine Myr (3)
- 18 - Ar - Argon
- Argon Myr (4)
- Artifact Creature - Myr
- 1/1
- Protection from everything
- Argon Myr (4)
- 19 - K - Potassium
- Potassium Myr (4)
- Artifact Creature - Myr
- 2/2
- If Potassium Myr becomes the target of a blue spell or ability, sacrifice it. If you do, Potassium Myr deals 2 damage to all creatures and players.
- Potassium Myr (4)
- 20 - Ca - Calcium
- Calcium Myr (4)
- Artifact Creature - Myr
- 2/2
- Sacrifice Calcium Myr: Put a +1/+1 counter on target creature.
- Calcium Myr (4)
- 21 - Sc - Scandium
- 22 - Ti - Titanium
- Titanium Myr (3)
- Artifact Creature - Myr
- 2/1
- 1W: Titanium Myr gets first strike until end of turn.
- Titanium Myr (3)
- 23 - V - Vanadium
- Vanadium Myr (2)
- Artifact Creature - Myr
- 1/2
- Vanadium Myr (2)
- 24 - Cr - Chromium
- Chromium Myr (3)
- Artifact Creature - Myr
- 1/1
- UU, T: Choose new targets for target spell.
- Chromium Myr (3)
- 25 - Mn - Manganese
- 26 - Fe - Iron
- Iron Myr* (2)
- Artifact Creature - Myr
- 1/1
- T: add R to your mana pool.
- Iron Myr* (2)
- 27 - Co - Cobalt
- 28 - Ni - Nickel
- Nickel Myr (3)
- Artifact Creature - Myr
- 2/2
- Nickel Myr (3)
- 29 - Cu - Copper
- Copper Myr* (2)
- Artifact Creature - Myr
- 1/1
- T: Add G to your mana pool.
- Copper Myr* (2)
- 30 - Zn - Zinc
- 31 - Ga - Gallium
- Gallium Myr (1)
- Artifact Creature - Myr
- 2/1
- If Gallium Myr becomes the target of a spell or ability, sacrifice it.
- Gallium Myr (1)
- 32 - Ge - Germanium
- Germanium Myr (4)
- Artifact Creature - Myr
- 2/2
- W: Germanium Myr gains vigilance until end of turn.
- Germanium Myr (4)
- 33 - As - Arsenic
- Arsenic Myr (5)
- Artifact Creature - Myr
- 2/2
- Poisonous 2
- Arsenic Myr (5)
- 34 - Se - Selenium
- Selenium Myr (5)
- Artifact Creature - Myr
- 2/2
- Protection from green
- Selenium Myr (5)
- 35 - Br - Bromine
- 36 - Kr - Krypton
- Krypton Myr (2)
- Artifact Creature - Myr
- 1/1
- 1, T: Tap target creature.
- Krypton Myr (2)
- 37 - Rb - Rubidium
- Rubidium Myr (3R)
- Artifact Creature - Myr
- 2/1
- When Rubidium Myr dies, it deals 4 damage to each creature and each player.
- When Rubidium Myr becomes the target of a blue spell or an ability from a blue source, sacrifice it.
- Rubidium Myr (3R)
- 38 - Sr - Strontium
- 39 - Y - Yttrium
- 40 - Zr - Zirconium
- Zirconium Myr (3)
- Artifact Creature - Myr
- 2/2
- Zirconium Myr (3)
- 41 - Nb - Niobium
- 42 - Mo - Molybdenum
- 43 - Tc - Technetium
- 44 - Ru - Ruthenium
- Ruthenium Myr (2)
- Artifact Creature - Myr
- 2/1
- Ruthenium Myr can't have counters placed upon it.
- Ruthenium Myr (2)
- 45 - Rh - Rhodium
- 46 - Pd - Palladium
- Palladium Myr* (3)
- Artifact Creature - Myr
- 2/2
- T: Add 2 to your mana pool.
- Palladium Myr* (3)
- 47 - Ag - Silver
- Sliver Myr* (2)
- Artifact Creature - Myr
- 1/1
- T: Add U to your mana pool.
- Sliver Myr* (2)
- 48 - Cd - Cadmium
- 49 - In - Indium
- Indium Myr (3)
- Artifact Creature - Myr
- 3/2
- Indium Myr (3)
- 50 - Sn - Tin
- 51 - Sb - Antimony
- Antimony Myr (3)
- Artifact Creature - Myr
- 1/1
- Poisonous 1
- Antimony Myr (3)
- 52 - Te - Tellurium
- 53 - I - Iodine
- Iodine Myr (6)
- Artifact Creature - Myr
- 3/3
- Iodine Myr can't have -1/-1 counters placed upon it.
- Iodine Myr (6)
- 54 - Xe - Xenon
- 55 - Cs - Cesium
- 56 - Ba - Barium
- Barium Myr (2)
- Artifact Creature - Myr
- 1/1
- Ignore effects that would cause you to reveal your hand.
- Barium Myr (2)
- 57 - La - Lanthanum
- Lanthanum Myr (3)
- Artifact Creature - Myr
- 1/1
- At the beginning of your upkeep, put a charge counter on target noncreature artifact you control.
- Lanthanum Myr (3)
- 58 - Ce - Cerium
- 59 - Pr - Praseodymium
- 60 - Nd - Neodymium
- Neodymium Myr (6)
- Artifact Creature - Myr
- 3/3
- If an activated ability of an artifact is played, it must target Neodymium Myr if possible.
- Neodymium Myr (6)
- 61 - Pm - Promethium
- 62 - Sm - Samarium
- 63 - Eu - Europium
- Europium Myr (3)
- Artifact Creature - Myr
- 1/1
- B: Europium Myr gets +1/+1 until end of turn.
- Europium Myr (3)
- 64 - Gd - Gadolinium
- 65 - Tb - Terbium
- 66 - Dy - Dysprosium
- 67 - Ho - Holmium
- 68 - Er - Erbium
- 69 - Tm - Thulium
- Thulium Myr (3)
- Artifact Creature - Myr
- 2/1
- First strike
- Thulium Myr (3)
- 70 - Yb - Ytterbium
- 71 - Lu - Lutetium
- Lutetium Myr (3)
- Artifact Creature - Myr
- 3/1
- 1R, Sacrifice Lutetium Myr: Lutetium Myr deals 3 damage to target player.
- Lutetium Myr (3)
- 72 - Hf - Hafnium
- 73 - Ta - Tantalum
- 74 - W - Tungsten
- Wolfram Myr (2)
- Artifact Creature - Myr
- 0/2
- Defender
- 1, tap an untapped Myr you control: Wolfram Myr gets +0/+2 until end of turn.
- Wolfram Myr (2)
- 75 - Re - Rhenium
- Rhenium Myr (4)
- Artifact Creature - Myr
- 2/4
- Rhenium Myr (4)
- 76 - Os - Osmium
- Osmium Myr (1)
- Artifact Creature - Myr
- 1/4
- Defender
- Osmium Myr (1)
- 77 - Ir - Iridium
- 78 - Pt - Platinum
- Platinum Myr (3)
- Artifact Creature - Myr
- 1/1
- When Platinum Myr enters the battlefield, you may search your library for a card with the word "Platinum" in its name, reveal it, and put it into your hand. If you do, shuffle your library.
- Damage that would reduce your life total to less than 1 reduces it to 1 instead.
- "The sight of one is a glimpse of the eternal."
- Platinum Myr (3)
- 79 - Au - Gold
- Gold Myr* (2)
- Artifact Creature - Myr
- 1/1
- T: Add W to your mana pool.
- Gold Myr* (2)
- 80 - Hg - Mercury
- Quicksilver Myr (3)
- Artifact Creature - Myr
- 2/1
- U: Return Quicksilver Myr to its owner's hand.
- Quicksilver Myr (3)
- 81 - Tl - Thallium
- Thallium Myr (4)
- Artifact Creature - Myr
- 2/2
- Poisonous 2
- Thallium Myr (4)
- 82 - Pb - Lead
- Leaden Myr* (2)
- Artifact Creature - Myr
- 1/1
- T: add B to your mana pool.
- Leaden Myr* (2)
- 83 - Bi - Bismuth
- 84 - Po - Polonium
- 85 - At - Astatine
- Astatine Myr (5)
- Artifact Creature - Myr
- 3/3
- Wither
- Astatine Myr (5)
- 86 - Rn - Radon
- Radioactive Myr (4)
- Artifact Creature - Myr
- 1/1
- At start of each players upkeep, they place a -1/-1 counter on all non-artifact creatures they control.
- If Radioactive Myr becomes the target of a spell or ability, sacrifice it.
- Radioactive Myr (4)
- 87 - Fr - Francium
- 88 - Ra - Radium
- Radium Myr (2)
- Artifact Creature - Myr
- 1/1
- Poisonous 1
- Radium Myr (2)
- 89 - Ac - Actinium
- 90 - Th - Thorium
- Thorium Myr (3)
- Artifact Creature - Myr
- 2/2
- Protection from red
- Thorium Myr (3)
- 91 - Pa - Protactinium
- Protactinium Myr (2)
- Artifact Creature - Myr
- 1/4
- Wither, defender
- Protactinium Myr (2)
- 92 - U - Uranium
- Uranium Myr (2)
- Artifact Creature - Myr
- 1/1
- 2, T, Sacrifice Uranium Myr and another Uranium Myr you control: Destroy all creatures. You may search your library for one card named Barium Myr and one card named Krypton Myr and put them into your hand. If you do, shuffle your library.
- Uranium Myr (2)
- 93 - Np - Neptunium
- Neptunium Myr (4)
- Artifact Creature - Myr
- 2/2
- Wither
- Neptunium Myr (4)
- 94 - Pu - Plutonium
- Plutonium Myr (2)
- Artifact Creature - Myr
- 1/1
- 3, T - Sacrifice Plutonium Myr and another Plutonium Myr you control: Destroy all Non-Land Permanents. They can't be regenerated. Tap all lands and all Non-Land Permanents that are Indestructible. Lands and Non-Land Permanents tapped this way do not Untap during their controllers next untap step.
- "Boom."
- Plutonium Myr (2)
- 95 - Am - Americium
- Americium Myr (3)
- Artifact Creature - Myr
- 2/1
- Wither
- Americium Myr (3)
- 96 - Cm - Curium
- 97 - Bk - Berkelium
- 98 - Cf - Californium
- 99 - Es - Einsteinium
- 100 - Fm - Fermium
- 101 - Md - Mendelevium
- 102 - No - Nobelium
- 103 - Lr - Lawrencium
- 104 - Rf - Rutherfordium
- 105 - Db - Dubnium
- 106 - Sg - Seaborgium
- 107 - Bh - Bohrium
- 108 - Hs - Hassium
- 109 - Mt - Meitnerium
- 110 - Ds - Darmstadtium
- 111 - Rg - Roentgenium
- 112 - Cn - Copernicium
- 113 - Uut - Ununtrium
- 114 - Uuq - Ununquadium
- 115 - Uup - Ununpentium
- 116 - Uuh - Ununhexium
- 117 - Uus - Ununseptium
- 118 - Uuo - Ununoctium
- Ununoctium Myr (2)
- Artifact Creature - Myr
- 1/1
- X, 2, T: Cast a Myr card you own from outside the game with converted mana cost X or less without paying it's mana cost.
- Whenever a creature cast by an ability of Ununoctium Myr enters the battlefield, exile Ununoctium Myr.
- Ununoctium Myr (2)
Achievement Unlocked!
Need something to spice up your EDH games? Try these! The majority of the list comes from Armada Games and Sheldon Menery.
Thanks a lot, Jerkass
- But We Just Started! (-5 Points)
- Eliminate a player prior to their fifth turn.
- Only There For Its Color (-2 Points)
- Finish the game without playing your Commander in an EDH game.
- Let's Do The Time Warp Again! (-1 Point)
- Take three or more turns in a row.
- Oracle never lies (-1 Point)
- Be overruled by a judge or an Oracle ruling about a card's effects.
Variable
- Flush (+1 Point for each color)
- Control five non-token permanents of the same color. Can be awarded once for each color for a total of five points.
- Exponential (Points awarded based on number of creatures)
- Control a number of ceatures with power and toughness equal to the number of creatures in play. Example Two 2/2 creaures.
- 1 Point
- All the way to 11
- Summon a creature when there are already ten creatures on the field
- Blackjack
- Control two creatures whose total power is exactly 21.
- Block Party
- Have a permanent in play or spell present on the stack from each set of any block. The blocks are Ice Age, Invasion, Kamigawa, Lorwyn-Shadowmoor, Masques, Mirage, Mirrodin, Odyssey, Onslaught, Ravnica, Shards of Alara, Tempest, Time Spiral, Urza, Zendikar. (Basic lands from those sets do not count.)
- Borrowed Victory
- Win the game using someone else's spells/abilities while controlling their turn.
- Brains
- Control at least 10 zombie creatures.
- Chumpzilla
- Control ten or more token creatures.
- Clash of the Titans
- Control 5+ legendary creatures
- Clean Sweep
- Destroy 20 or more creatures with a single spell.
- Collusion FTW
- Give another player an extra turn.
- Copycat
- Be the first player to copy a spell or permanent of an opponent.
- Danger Zone
- Eliminate an opponent while your life is less than five.
- Death From Above
- Defeat a player with a flying creature.
- Don't Wait Up
- Shuffle your library more than 10 times in one game.
- Why Won't You Die?
- Survive after being attacked for lethal damage three different times.
- Double Take
- Be the first player to control two functionally identical non-token creatures with different names. Creatures must have the same power, toughness, converted mana cost, and all abilities (such as Grizzly Bears and Balduvian Bears) but not necessarily color (such as Prodigal Sorcerer and Prodigal Pyromancer). This will be awarded only when the stack is empty. (Copies and Clones don't count).
- Edge of Disaster
- Be the first player to have fewer than ten cards in his or her library.
- First Blood
- Be the first player to destroy another player's creature. This can be done through lethal damage, destroy effects, or exile effects.
- Flow of Ideas
- Control three or more permanents with chainable names. Example: Sword of Fire and Ice -> Ice Cage -> Cage of Hands. An additional point is awarded for each additional card that makes the chain.
- Fourth Time's the Charm
- Resolve your General four times in a single game from the Command Zone in an EDH game.
- Full Grip
- Draw twenty or more cards in one turn. (A player may not get Kung Fu Grip and Full Grip in the same turn.)
- Generalissimo
- Eliminate a player with General damage. Can be awarded more than once.
- Good Samaritan
- Intentionally cause an opponent to gain 10+ life in one shot (getting your Beacon of Immortality redirected doesn't count for you but for the person who redirected it).
- Generosity
- Make another player draw three or more cards in one turn. (Having Howling Mine and Font of Mythos in play does not give this award.)
- Haymaker
- Deal 20 or more points of combat damage in a single turn with a single creature.
- Hey, That's Mine!
- Gain control of a permanent you own from another player.
- Hot Potato
- Redirect any portion of noncombat damage directed at you to another opponent.
- I Got This
- Eliminate an opponent during another opponent's turn.
- I Suck
- Be eliminated from the game or have it end when you have zero points. This checks after “It was a valiant effort” but after “I'm Out.”
- I'm Out
- Be the first player eliminated from the table.
- I'm Probably Next
- Have less than ten life, and have the lowest life total, when the first player is killed.
- Indiana Jones
- Control five or more nonland, noncreature artifacts.
- Iron Man
- Equip a creature with four or more equipments.
- It Was a Valiant Attempt
- If the game finishes with the same number of players that it started with, each player is awarded one point.
- It's Waffer Thin
- Eliminate an opponent with a 1/1 creature.
- Just Enough
- Deal exactly lethal non-General damage to a player who is at seven or more life.
- Let's Do That Again
- Save an opponent from taking lethal damage. (This can be through prevention or redirection of damage, whether it be direct or from creatures, or through the use of life gaining spells or abilities. This award can only be earned once per opponent saved; multiple saves of the same opponent by the same person don't count.)
- Look at Me
- Be the last player remaining in a pod.
- Lucky 13
- Have a single creature deal exactly thirteen points of combat damage to a player in one hit.
- Mine. Mine! MINE!
- Control at least 1 permanent owned by each other player that started the game.
- Send it back
- Eliminate a player with a spell or permanent they own.
- SOLVED!
- Destroy or exile a Maze of Ith, Mystifying Maze, or Prahv, Spires of Order.
- Start with the Top
- Destroy or exile a Sensei's Divining Top you don't control.
- Straight
- Control at least one creature of five consecutive power (for example, Mogg Fanatic, Jackal Pup, Mogg Flunkies, Ravenous Baloth, Shivan Dragon). This will be awarded only when the stack is empty.
- Suicide Bomber
- Eliminate all remaining players at the same time (yes this includes you).
- They are GIANT!
- Control creatures with 10+ +1/+1 counters on them.
- Tribal Dance
- Control seven or more non-token creatures of the same creature type.
- What Goes Around
- Take control of a permanent that an opponent took control of from another opponent.
- Where's Timmy
- Put an opponent at one life.
- You Will Believe That A Man Can Fly
- Give 5 creatures flying.
- 2 Points
- Braaains
- Control at least 20 zombie creatures.
- Cramped Quarters
- Control at least forty different non-token permanents at the same time.
- Acid Rain
- Destroy five forest lands in one match.
- Dogfight
- Win five battles between two creatures both with flying.
- Drain The Swamp
- Destroy five swamp lands in one match.
- Here we come again!
- Have 2+ extra combat steps in a single turn.
- I Brought Friends
- Control 3+ planeswalkers at the same time.
- Intention
- Deal twelve or more damage to yourself in one turn.
- Boiling Seas
- Destroy five island lands in one match.
- Mountaintop removal
- Detsroy 5 mountain lands in one match.
- Salsa Dancer
- Cast the fifth spell on a single stack.
- Flashfires
- Destroy five plains in one match.
- Tear down this wall
- Destroy 5 wall creatures.
- The Same Could Be Said of All Religions
- Destroy 10 White creatures.
- Three's Not a Crowd
- Resolve three different nonland permanents of three different types on the same turn. This may only be awarded to an individual player once per pod, although it may be awarded to multiple players. (Nonland permanent types are artifact, creature, enchantment, and planeswalker. Resolving a spell that is any combination of permanent types will count as one or the other, not both. Example – Enigma Sphinx is an artifact creature; you must choose whether it will count for your artifact or your creature for this award.)
- Rasputin
- Lose a game after taking 50 points of damage.
- Unbreakable
- Win a game after taking 50 points of damage.
- Want it, Need it
- Have permanent switch control to 3 players.
- Who You Gonna Call?
- Destroy 10 spirits.
- You Don't Belong In This World!
- Destroy 10 Black Creatures.
- You're Outta Here
- Kill a player or be directly responsible for a player's elimination. There is the obvious – controlling the source of the damage (whether it's direct or creatures). This also includes, although is not limited to alternate methods, such as controlling the Howling Mine that makes the player deck himself, or redirecting lethal damage to someone. (Player A plays Fireball, Player B Swerves the Fireball to Player C.) This can be awarded more than once to the same player.
- 3 Points
- ABC's
- Resolve the third spell that starts with a third consecutive letter, one additional point to a player who continues the chain. For example Player A plays Storm Herd, Player B casts Terminate then Unsummon. Player B gets 3 points. Player C then plays Venser and gets 1 Point. Player B then plays Withered Wretch and gets 1 point. Player D casts Wrath of God, therefore breaking the chain.
- Anti Air
- Destroy 5 flying creatures.
- Bombing Run
- Defeat a player by inflicting damage solely with creatures with the flying abiltiy.
- Braaaaains
- Control at least 30 zombie creatures.
- Get There
- Cast your general when total cost is twenty or more in an EDH game.
- Humongous Mecha
- Have an artifact creature with both a power and toughness of at least 10.
- Iron Monger
- Equip a creature with 8 or more artifacts.
- Lord Of War
- Equip 10 artifacts to 10 different creatures you control.
- They Always Come Back
- Have control of a permanent switch to all players then back to you.
- Warmachine
- Win a game using only artifact creatures.
- We Will Robot Rock You
- Control 5 artifact creatures.
- 4 Points
- Braaaaaaaaaaaains
- Control at least 40 zombie creatures.
- The Cheese Stands Alone
- Win the game with two or more opponents still in the game.
- 5 Points
- And I'll Form The Head!
- Have one "Brass-Talon Chimera", "Iron-Heart Chimera", "Lead-Belly Chimera", or "Tin-Wing Chimera" on the field with effects of the other three chimeras.
- Braaaaaaaaaaaaaaaaains
- Control at least 50 zombie creatures.
- Blitzkrieg
- Defeat an opponent in 10 turns with only flying creatures.
- Door to Nothingness
- Reduce a player to zero or less life, after exiling all cards in their graveyard, hand, and library, and all permanents they control.
- Can't Touch This
- Win a game without taking any damage.
- Rock Around The Clock
- Control 12 creatures with power and tougness cycling 1 to 12.