< Haze (video game)

Haze (video game)/YMMV


  • Anvilicious: War is bad! No blood for Nectar!
    • A more recent interview shows that Ubisoft significantly toned down the anviliciousness. It was originally set in present-day Iraq.
  • Alas, Poor Villain: Duvall gets this after you kill him at the end. "Don't tell my mom...".
  • Alternative Character Interpretation: Instead of being offended by the the game supposedly being a commentary on the War on Terror, think of it as a game where you get to play from the perspective of a Mook in a military organization that's a goofy parody of the Combine or the Helghast. The characters suddenly make much more sense.
  • Non Sequitur Scene: Shane discovers a container ship filled with the bodies of dead Mantel soldiers, all killed due to using Nectar. It's never so much as mentioned thereafter.
    • In the first mission, you find the pilot of a downed cargo plane, who asks if you can see him, then weakly tells you that he used to be a boxer before joining Mantel. Then he dies. While briefly talked about afterwards, this has no relevance to anything.
  • Contemplate Our Navels: Sergeant Duvall and Gabriel Merino are both overly fond of giving long speeches that ultimately don't really go anywhere.
  • Demonic Spiders: The Mantel gun turrets. Hard-to-hit targets with a lot of hitpoints and perfect aim.
  • Most Annoying Sound: The looped dialog. Good heavens the looped dialog.
    • Today is the day that Mantel falls!
    • Mantel will fall today!
    • Make them ever regret coming here!
    • Let's send them all to hell!
    • Merino is depending on us!
    • BOOSH!
    • Buddy!
    • REMEMBER YOUR PROMISE TO MARINO! REMEMBER YOUR PROMISE TO MARINO! REMEMBER YOUR PROMISE TO MARINO!!!
  • Narm

Duvall: MEAT!

    • After you expose the core of the nectar administrator, everyone starts shrieking/screaming at the top of their lungs. It's hilarious.

Soldier: BUST THIS DOOR DOWN!
Soldier 2: SIR YES SIR! YES SIRRRRRRRRR!
Soldier 3: LOCK AND LOAD MOTHERFUCKERS!

    • Right afterwards, Shane does a gentle tap to several keyboards, all of which explode for some reason.
  • Special Effect Failure: A major plot point is that Nectar hides the true horrors of war and makes bodies disappear. Unfortunately, the gore system for the "true horrors" is anaemic (not even putting impact marks on bodies, something GoldenEye managed) and the weak engine means bodies still vanish even when you're a Rebel, it just takes somewhat longer for them to do so.
    • A more specific failure occurs when a Mantel soldier commits suicide in front of Shane; he draws his pistol and blows his brains blood out, this happening before the pistol actually fires.
    • In the elevator, Duvall cuts the index finger off Merino's right hand. Throughout the game, Merino is missing the index finger of his left hand.
    • There's another during the "Empty Hands" sequence; here, the player is supposed to see that Duvall has been slaughtering civilians on the basis that their "empty hands" are "just a grip away from holding a gun." Unfortunately, several of them are standard Rebel models, complete with bandoliers full of grenades.
  • So Bad It's Good: Much of the dialogue, especially between the Mantel soldiers.
    • The Mantel buggy's dialogue:
      • Follow the road, in a spiral!
      • Please eliminate terrorist threat.
      • Please return wheels to ground.
      • Geological instability detected...avoid mild peril.
      • In thirty yards, please take the jump.
      • Thank you for driving carefully.
  • This Is Your Premise on Drugs: Haze is in many ways Halo and Call of Duty on drugs. Too many ways.
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