Final Blasphemy
Final Blasphemy is a Massively Multiplayer Crossover Sprite Comic in Comic Book format about friends from Earth who are trapped in the world of video games. The main character, Jeremy, finds himself drafted to save the multiverse from an unknown threat. Meanwhile, his friends discover they have powers of their own. And not only are there Loads and Loads of Characters, there are loads and loads of subplots connected to them...
While the summary sounds cliche, the plot isn't, playing out like a Deconstruction of shows such as Captain N. The main character and his friends aren't entirely happy about their circumstances, some not even caring, and the villains are all too eager to manipulate them. It can be found here.
Compare Captain SNES.
Tropes used in Final Blasphemy include:
- Action Girl: Janet, Crystal, and Roll.
- All the Myriad Ways: Jeremy is shown possible futures the author had planned in issue 14.
- Art Evolution: Eventually the author stopped using .bmp files.
- Art Shift: Bittage shifts can go from 8-bit to 16-bit to 32-bit. This is Lampshaded.
- Author Avatar: Jeremy.
- Cyborg: Wily turns Jeremy into this.
- Dangerously Genre Savvy: Wily employs several robot clones of himself, has the robots attack Jeremy all at once, catches him off-guard with hidden battle armor under his labcoat, equips said armor with a cup in case of a Groin Attack, and also employs at least one human clone.
- Expendable Clone: Averted. Killing a clone of Dr. Wily makes Jeremy a murderer.
- Groin Attack: Attempted on Wily's battle armor. He was prepared for it.
- It Got Worse: What happens every issue, more or less.
- Laughing Mad: Kekfa.
- Loads and Loads of Characters
- Massively Multiplayer Crossover: Characters from Super Mario Bros., Mega Man, and Final Fantasy appear.
- More Dakka: Janet employs this.
- Nightmare Sequence: Jeremy drifts in and out of them as Wily works on him.
- Not So Harmless: Dr. Wily.
- Saved From Development Hell: In 2011, the author decided to end the comic after it had been on hiatus for about two years.
- Shown Their Work: Roll's ridiculously overpowered Charge Shot and the 5-shot limit comes from an obscure cell phone rerelease of Mega Man 1.
- Sprite Comic
- Trapped in Another World
- Unwilling Roboticisation: Happens to Jeremy.
- Welcome to Corneria: Lampshaded on the very first page.
- Wham! Episode: Issues 11 and 12.
- What Could Have Been: The first 10 pages of issue 14 are seen, as well as several possible events the author never got around to doing.
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