Digimon World DS
A game released for the DS in Japan (Where it is known as "Digimon Story") and America in 2006.
As usual, you play a tamer who lands in the Digital World to discover it's under threat from evil. The game largely followed the format of Digimon World 3, but included a different battle style.
Tropes used in Digimon World DS include:
- All for Nothing: Digimon World as a whole.
- Awesome but Impractical: There are a few Digimon which can only be obtained by beating a difficult optional boss or breeding a pair of super-strong Digimon. All of them have only one form on their Digivolution lines and therefore can only be strengthened by training if they reach level 99.
- The Digivolve Disk as well. While it's impressive in the first parts of the game when a Digimon becomes Mega and destroys everything with a special attack, it's not particularly useful against other opponents.
- Boss Rush: The final quest involves defeating six bosses, then all six of them in a row, before finally letting you fight the True Final Boss.
- Canon Immigrant: The game's sub-plot uses the central characters and the Big Bad and his underlings from Digimon Savers, and the game uses the Savers Agumon.
- Competitive Balance: The three Digimon you can get at the start of the game, although they're not particularly balanced.
- Jack of All Stats: Koromon.
- Mighty Glacier: Tsunomon.
- Fragile Speedster / Squishy Wizard (depending on Digivolution): Tanemon.
- Continuity Nod: Ancient Canyon is File Island, and Jijimon from Digimon World can be encountered on the island.
- Degraded Boss: Generally, if you beat a boss which you can raise as a Digimon and return to the area you fought it, it can be fought as part of a random battle.
- Gameplay and Story Segregation: The player can only obtain a Machinedramon outside of Digiconverting it by Digivolving it from Megadramon. The one you encounter as a villain Digivolved from SkullGreymon.
- Later in the game, Kain Digivolves a MegaKabuterimon into a GranKuwagamon (which should only Digivolve from Dinobeemon or Okuwamon), although that could be justified by how he did it.
- A few of the Digimon descriptions also don't add up, as they're adapted from other Digimon media. For example, in gameplay terms VenomMyotismon is a better fighter than MaloMyotismon, whereas the descriptions claim the opposite.
- Interface Spoiler: Beelzemon's defection isn't specifically mentioned, but the fact that one the requirements to Digivolve to him is 'Has befriended Beelzemon' is a bit of a clue, despite the instruction generally not meaning literally befriending. If you didn't spot him on the Digivolution chart, the fact he only occupies one space on the battlefield whereas the other Digimon he fights with occupy two to four is a clue.
- While less blatant, taking a look at the chart reveals you'll need a key item to digivolve to Anytlamon, making it clear that Digimon will be important to the story.
- Light Is Not Good: Alphamon is the Big Bad.
- Mix-and-Match Critters: Kimeramon is made up of bits of various Digimon, including a character which isn't even in the game and an apparently one-of-a-kind boss you fought in a previous part of the game.
- Sealed Evil in a Can: Chronomon. He would have been Sealed Good in a Can if not for Alphamon and Kain's involvement.
- Warmup Boss: The lead-up to Chronomon does this in stages. Armageddemon is fairly easy, but even a team which can win fairly easily could struggle against the four Pods. A team which can beat them with ease could well be slaughtered by the final boss itself.
- Well-Intentioned Extremist: Alphamon.
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