Digimon World 3
The third installment in the Digimon World series, known as Digimon World 3 in NTSC regions and Digimon World 2003 for PAL regions (since they never got Digimon World 2). The most significant difference is that in Digimon World 2003, it is possible to continue after what is the finale of Digimon World 3.
You play as a child called Junior who enters an online virtual reality MMORPG called "Digimon Online", which is run by the "MAGAMI" corporation. A terrorist attack on the Internet traps Junior and his friends inside the game, and he sets out to stop them with his Digimon partners. The core gameplay is similar to many turn-based EasternRPGs, but with about everything done before thrown in.
- Absurdly Spacious Sewer.
- Apathetic Citizens. Justified. Most of the tamers who are aware of what's going on have either been turned into Oinkmon or joined La Résistance.
- Authority Equals Asskicking: Gee, the president of MAGAMI sure IS a battling champion.
- Bad Export for You: Let's not mince words, the US version got utterly gimped.
- Baleful Polymorph: Oinkmon in general.
- Boss Rush: Kurt's team consists of bosses from earlier in the game.
- Bonus Boss. The six Black Megas, as fans affectionately call them.
- Breaking the Fourth Wall: In Gunslinger's second floor, Junior looks at the camera and exclaims.
Junior "Hurry! We have to defeat Lord Megadeath and get everyone back!"
- BFS: Agumon, Veemon and Guilmon's equipable weapons.
- Catgirl: Persiamon.
- Chekhov's Gunman: Lucky Mouse and Vemmon.
- Combination Attack: DNA evolutions could be called that, or maybe Summon Magic.
- Competitive Balance: (It's there, but TP placement can make anyone anything.)
- Jack of All Stats: Kotemon, Veemon (the latter is not a starter. Ouch.)
- Fragile Speedster: Guilmon, who has thief-like specials.
- Mighty Glacier: Agumon, Bearmon.
- Glass Cannon: Monmon.
- Squishy Wizard: Renamon.
- The Medic: Patamon. (Waaay too bulky to be a Squishy Wizard)
- Cool Ship: Juggernaut.
- Corrupt Corporate Executive: The MAGAMI President.
- Counter Attack: the Counter Crest, one of the challenge-killing accessories which was thankfully reimagined for the PAL version.
- Cue the Sun: Amaterasu Server after the A.o.A. are eradicated.
- Cutscene.
- Dark World. (Amaterasu server is this in relation to Asuka server.)
- Demoted Boss: Digimon are often featured in tamer battles a few hours before they can be fought in random battles.
- Dragon with an Agenda: Snatchmon, literally.
- Dual-Wielding. Almost always better than a sword-and-shield combo.
- Dynamic Loading: Well, the blue blocks that appear when the overworld graphics is loading is apparently this. Not that it's hidden, but...
- Early-Bird Cameo: Agunimon, Kendogarrurumon, Ancientgreymon, and Persiamon.
- Eldritch Abomination: It's hinted that if Galacticmon merged with the Earth, the Digimon called Gaiamon would have been created. This would not only have killed all humans but also made the most powerful Digimon to have ever existed. Just think that over a bit. Then again, Galacticmon can itself be considered one, being the merged consciences (for lack of a better world) of Megadeath and Snatchmon combined with a giant Kill Sat and multiple forms with which to kill you.
- Elemental Powers
- Elemental Rock-Paper-Scissors. When you realize it's there, you will be almost done with the adventure. But players that can strike weak points For Massive Damage will feel a lot better.
- Finishing Move: All playable Digimon have a finisher, as do a few of the bosses.
- Fetch Quest: Leads to...
- Fishing Minigame: The only way, other than not having a full party of three, to cut on the time spent on...
- Forced Level Grinding. You can go from pwning in one area to being pwned on the next in less than 10 minutes of game time.
- Gameplay and Story Segregation: You can use Submarimon and Digmon as transportation, even though you have no way of getting hold of an Armadillomon partner.
- Get on the Boat: I mean, on Submarimon.
- Giant Space Flea From Nowhere: Armageddemon.
- Ham-to-Ham Combat: Megadeath and Snatchmon.
- HP to One: The Ragnarok Cannon.
- Humongous Mecha: Destromon and Galacticmon, a Humongous Mecha In Space.
- Improbable Power Discrepancy. (Amaterasu server is home to Champion level Digimon stronger than Mega level ones on Asuka server.)
- Infinity+1 Sword. And wand, and claw, and gun...
- Kamehame Hadoken: most Mega level mons' finishers.
- Kill Sat: Gunslinger.
- La Résistance
- Level Five Onix. Kuwagamon. Later in Amaterasu server, it's the Level FIFTY Onix.
- Limit Break. The Blast Gauge, filled as your Digimon takes hits. When full, your monster skips to its next natural digivolution, heals to max and its finisher is usable at zero MP cost.
- Loads and Loads of Loading. Self explanatory.
- Magic Knight. Veemon, the only playable partner not in a starter pack. Seeing as his role is that of a pumped-up Jack of All Stats, it's understandable.
- Magikarp Power. Be aware of the Patamon, dude, or he will wind-slice you to hell.
- Metal Slime. Not really metallic, but Numemons of all colors are always swift and brutal to your own mons, regardless of evolution. Maybe to compensate them for their Butt Monkey role in the anime.
- Mutually Exclusive Powerups. Equipping weapons/armor with special effects will null those provided by accesories (yes, that's why your Counter Crest stopped working)
- Never Say "Die": Averted generally, though the battles state your partners are KO'd or enemy Digimon are just defeated. But Digimon never really die so it makes sense.
- Nintendo Hard: For some people.
- Now Where Was I Going Again?. It's very easy to get lost on what you were supposed to do or on who to talk to.
- Palette Swap: Most of the Digimon you fight have alternate color versions who are usually stronger. The most extreme example is Numemon, who appears in at least four other colors. Subverted with Meramon and BlueMeramon, who are separate Digimon.
- Playable Epilogue. There, the To Be a Master plot kicks in again... * groans* .
- Point of No Return. Amaterasu's Admin Centre is this in the American version.
- Purely Aesthetic Gender. Digimon are supposed to be genderless. Say that to Cute Monster Girl Angewomon, Rosemon, Sakuyamon or Persiamon.
- It makes more sense to say "sexless." Digimon definitely have genders, but they're functions of the Digimon's data instead of DNA. And since data is changeable, a Digimon's gender can change, particularly as it evolves. This game shows that with all the overlapping evolutions (Angewomon being a common evolution, for example).
- Random Encounters. They can shoot up in difficulty if you are careless.
- Run, Don't Walk. Thankfully.
- Save Point: Guardromon.
- Screw This, I'm Outta Here: Junior & Co. enters Jungle Grave and soon encounter Zanbamon, they exchange words then fight, upon making his attack, Zanbamon cause huge damage resulting the digimon currently in use to automatically run away.
- You run away even if you can beat him, because you have to get Sepikmon's mask first, unfortunately.
- Sequential Boss: Could apply to any tamer boss, but especially to the assimilated satellite boss.
- Standard Status Effects. Surprisingly useful. If you manage to poison or confuse an opponent the battle is as good as won.
- Two Guys and a Girl: Junior, Teddy and Ivy also Lisa, Nick and Keith
- Victory Pose. Yeaaah, go get them tiger!
- "Wake-Up Call" Boss: Persiamon. You can easily curbstomp all other tamer battles until her.
- You All Look Familiar. Used by the Guilmon gang to Mind Screw you over an important item.
- Your Size May Vary: In the opening FMV, Beelzemon and Gallantmon are roughly the same height while Armageddemon towers over both. In the game, Beelzemon's small, Gallantmon fills half the screen, and Armageddemon is significantly shorter than Gallantmon.