Deus Ex: Human Revolution/Awesome


  • The Takedown moves. A taste.
  • The "social boss battles" in general but especially these:
    • The first battle against Zeke Sanders, especially given the fact that at this point you (probably) don't have the CASIE aug: you're literally arguing with someone based entirely on your own personal ability to read their actions, body language and personality without any of the assistance like the persuasion bar or the personality summary. Talking down a hostage-taker with no assistance while the hostage is sobbing and crying and the unhinged criminal keeps periodically jabbing his gun into the hostage's head is one of the most intense experiences - and most rewarding when you win.
    • The battle against David Sarif, where Jensen can make his own boss confess and deeply regret an unknown transgression against the former that ended up contributing to the current mess.
    • The battle against William Taggart where you confront him about Humanity Front's involvement in the attack on Sarif Industries in the middle of a live televised press conference.
    • The final battle against Hugh Darrow, where Jensen can win a debate about the future of mankind against a billionaire Nobel Prize winner.
  • Seeing your Genre Savvy instincts about the biochip pay off in a cutscene where Zhao Yun Ru attempts to subdue you via it and watching it do you no harm whatsoever. Made even better by Jensen's Ironic Echo.

Adam Jensen: Women always underestimate men.

    • Or winning the following fight despite a horrible Interface Screw and a complete lack of augmentations. ANY of them.
  • Saving Malik from the ambush is one. However, when escaping from Omega Ranch, she returns the favour by dropping a bomb on the seven Spec-Ops soldiers waiting to kill you on the landing pad.
  • Convince Hugh Darrow to help you at the end game and sucker punch him afterwards.
    • Just convincing him counts as one on it's own. You just talked down a Nobel Prize Winner who wants to Rule The World!
  • At the very end of the post credit scene, when the secret achievement pop-up and this music start to play.
  • Malik's idea of street justice.

Adam: Malik, remind me never to piss you off.

  • Don't even try to deny the feeling of elation and satisfaction when you hear these four words: "Any time, fly girl."
    • Especially if you managed it on a pacifist run. On hard.
  • While the final stage suffers from Disappointing Last Level, there's a very fun and satisfying way to beat it, as there are many unarmed, stupid and weak zombie-like enemies- just make sure to stock yourself up with battery replenishing candies and jars from LIMB clinics and buy the reflex aug that lets you perform double takedowns. Now go, and make Jackie Chan proud.
    • Alternatively, if you've been carrying the PEPS this far through the game, you now have an incredibly effective, efficient, and satisfying method of non-lethal crowd control at your disposal.
  • The Heroic Sacrifice ending. There's just nothing quite so empowering like saying "screw you" to Darrow, Sarif, and Taggart and leaving what happens to the augmentation market to the people.
    • Heck, even Eliza seems to agree that with this ending. The other three endings have her say "So be it, then" in a resigned tone. The above ending? "We have little time left, Adam. And might I say, it has been a pleasure..."
      • Somewhat undercut by the fact that the rest of the Illuminati are still out there. Oh, and the station you're destroying has hundreds of innocent people in it.
  • Listening to some of the NPC chatter in The Missing Link makes it clear just how much of a badass Jensen is. One NPC will even point out that half the base is scared shitless of Jensen, especially if he's been running around killing everyone.
    • Even if you're doing a total stealth Pacifist Run, they're still terrified of him. After all, there's a guy loose in the complex who's a heavily augmented Super Soldier and who managed to take out five heavily armed and well-trained soldiers in a greatly confined space, while disoriented and surrounded after being forcibly woken from stasis, before finally going down -- and it still took eight men to do it. And even though they can tell where's he's been, no one knows where he is. As one guy says, "Do not let the low casualty count fool you. It only means he is more resourceful and more dangerous."
    • Getting the Factory Zero achievement certainly qualifies. The soldiers have armor, guns, box guards, laser sights, alarm systems, vastly superior numbers, and locked doors. The only thing Adam really has going for him is his own resourcefulness and the ability to take someone down in one hit, the latter of which he can usually only do once every thirty to sixty seconds; not much help if he's against more than one person. It's more than enough. Scared shitless of Jensen? Of course. Fear Is the Appropriate Response.
  • Doing a successful Pacifist Run, especially if you get the Foxiest of the Hounds achievement and manage to save Faridah while you're at it.
    • More so when playing on "Give me Deus Ex" as well.
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