< Counter Monkey

Counter Monkey/Awesome


  • The entirety of Vegan Steve's campaign. It must be seen to be believed.
  • The Leaping Wizards encounter. In an (unintentional) Screw the Rules, I'm Doing What's Right against the RPGA's "no risk of death" mentality, Spoony took what was supposed to be a Curb Stomp Battle against three first-level wizards and, with some logical tweaks to their spell loadout (with one spell per wizard) and some lucky rolls, managed to kill two members of a significantly stronger party of six.
  • Vampire - Spoony's Jyhad. After some of worst railroading that this troper has ever heard Spoony gets glorious revenge.
    • In summary (needs some knowledge of Vampire: The Requiem): after his Carthian character is abducted and tortured into joining the Lancea Sanctum on his first session in the campaign, he decides that this isn't a very noobie-friendly thing to do. So he goes to the GM and complains, but the GM doesn't really address his concerns. So he get the idea to use his massive chemistry score to make a bathtub full of Semtex. He clears it with the GM, and comes back the next week. He observes the guard not patting down the entrants and proceeds to tape 30 cards worth of Semtex onto his person and walks by, sneaking enough homemade explosive to level the city block. He tricks another noobie into occupying the Prince's attention while he sneaks those cards into the Sanctum's bathroom. He places the cards behind the toilet, walks out, giving the guard a small stack of cards that he tells to flip over when he gets to his car. Spoony gets to his car, watches the guard turn the cards over, which have written on them (paraphrased): "4", "3", "2", "1", "I just detonated enough Semtex I made with my chemistry skill to level the building. Everyone inside is probably dead." He also raises a card in his car labeled "detonator". The guard went to the GM, who comes over and confronts Spoony over this, and Spoony points out that he wasn't hit with any magical whammy and only joined under threat of torture and death, so he didn't exactly believe in the Lancea Sanctum's cause on a personal level. The GM tells him he can't do this. The GM doesn't let him but Spoony tells him that even so, he outsmarted everyone in the building and that if they want to play hardball with him, he'll play hardball right back at them. And as this story shows, he hardballs even harder. Victory for the Carthians, bitch!
      • Best part to me is the set-up to explain everything (what LARP is, what this particular game is, etc) takes up more of the video, but the payoff and Spoony's crazed, gleeful expression is glorious.
      • For me, it was Spoony playing his game far more fair than those who forced him into Lancea Sanctum. He was open to the ST about his bomb, rolls and all. He also used an obvious flaw in the elysium security to get his plan to work. That is true cleverness.
  • Invisible Jason: He relates how his LARPing friend Jason managed to stand perfectly still on a car trunk, in a slightly awkward pose, for sixteen hours, and while seriously drunk, all to avoid his character getting killed.
  • Tandem's Last Ride. Oh. My. God. This story is about the final adventure of Spoony's signature D&D character: a badass, swashbuckling bard named Tandem the Spoony, in which he and five other characters brave the horrors of Dungeonland (a module of ungodly difficulty where characters literally go to Wonderland, except everything is trying to kill you). Highlights include:
    • Spoony spots that the hookah-smoking caterpillar is trying to dominate his party's minds with his apathetic, droning voice, and manages to save himself and his friends by invoking "countersong", a little-used bard technique that can cancel any sound-based attack.
      • Not to mention that he sang Iron Maiden at the top of his lungs, whilst nobody else around had any idea of what he was doing.
    • The party goes head-to-head with the Mad Hatter and his cronies, the Dormouse and the March Hare, at the tea party. Tandem (18th level at the time), decides to go one-on-one with the March Hare (misidentified as the Dormouse in the video), who turns out to be a 20TH LEVEL MONK (if you're not familiar with monks, they basically become nigh-unstoppable killing machines at the 20th level). Against all odds, Tandem manages to solo kill the March Hare (who is the strongest member of the Mad Hatter's party) in a straight-up fight with only 3 hit points to spare, and the entire party survives the encounter.
    • Realizing after the previous fight that Dungeonland is not a place to screw around in, Tandem and the party blow through the rest of wonderland in a mad killing spree, pulling no punches and attacking anything as soon as it appeared (which was a good move, since everything was going to attack them anyway).
    • The final battle involves the group fighting the captain of a dimensional ship, along with both his first mate and his jester-wizard. Except it wasn't a wizard, it was a LICH. Two members of the party go down in the very first round, but despite the rocky start and two more party member deaths, Tandem and the group's cleric survive the encounter and finish the adventure by claiming the dimensional ship for themselves and sailing off into the proverbial sunset.
  • Everyone who was involved in Spoony's Thieves' World campaign. A game so amazing that he had to talk for over 2 hours to explain just how amazing his group were in working together as a team and going toe-to-toe with a nigh-indestructable God vessel with incredible strategic planning. Apparently, the entire campaign took 6 months, and is one of the most amazing stories Spoony has ever told.
    • To put a fine point on it, the characters managed to defeat a canon character whom Spoony describes as a God Mode Sue who resembles Kratos. While he acknowledges that would never happen in the novels, the players worked so hard and performed a masterfully-crafted plan, exhibiting the best teamwork he's ever seen in a D&D game that he didn't just give them the victory, they earned it.
  • After telling a story involving a horribly racist woman, Spoony goes on at some length about how he'll come down fast and hard on any attempts to start a fight in the forums over it.
    • Earlier in the video, he expresses frustration at Gary's [1] inability to show up on time, and counters the stereotypes surrounding gamers by saying that people have lives outside of it, and that in actuality it's difficult to set up a session that's convient to everyone's schedules, something that Gary seemed to have trouble understanding.
  • It's only been two sessions so far, but Carmello the Warhorse is turning out to be the most fearsome member of the Pathfinder party.
  1. the man through whom he knew said racist woman
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