Castlevania: Rondo of Blood/YMMV
- Anticlimax Boss: Some consider Dracula's One-Winged Angel from the first game to be this, since all it does is jump around and breathe fire at you (in other Castlevania games, it would at least fire projectiles while jumping!).
- The Vampire's Kiss version is completely averted, as he fights you over several Bottomless Pits that he tries to knock you into.
- Averted in the PSP Video Game Remake, where Dracula then goes into a third form if you rescued Annette.
- Awesome Music: Many, and many that are also remixes of other Castlevania themes, but a note should go to "Illusionary Dance"/"Dance of Illusions", which was first used here and has becomes Dracula's Leitmotif ever since. The best part of Castlevania: The Dracula X Chronicles is that you can set any song in the game, either original or unlockable, to play in any stage or fight you want, with the exception of the fight with Dracula. Who doesn't like the idea of using "Bloody Tears" as the boss theme, or using the previously unused remix of "Cross Your Heart" as a stage-theme?
- Complete Monster: Shaft, an evil priest who is responsible for the bloody resurrection of Dracula and the kidnapping of the Damsel in Distress below to sacrifice for the vampire lord.
- Older Than They Think:
- Despite most claims that Dawn of Sorrow was the first to use anime style drawings, it was in fact Castlevania: Rondo of Blood that used them first, if only for the cutscenes
- The Bible subweapon is usable for the first time in this game. However some hackers found a sprite for it in the original NES game.
- Porting Disaster: Castlevania: The Dracula X Chronicles had the original PC Engine game hidden, but there were issues with the looping and synchronization of the music and voice acting. Averted in the Virtual Console version (which is a straight emulation of the original), although someone's probably complaining about changing the German narrator in the prologue.
- Woolseyism: Believe it or not, the audio for the cutscenes sound different between the PSP release and the original PC Engine version. This is most notable during the Annette's Fate cutscene where Shaft in the PC Engine version teleports into the chamber, while in the PSP release he walks in unnoticed.
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