< Beatmania

Beatmania/Trivia


  • Ascended Fanon: The Fan Nickname "Nidera" shows up in some of the later games (e.g. on several of the Qpro avatar parts, and on one of the cars in the Cannon Racer unlock event in IIDX 25 Cannon Ballers).
  • Executive Meddling: Bemani is Deader Than Dead in the US because of Konami's incompetence and feet-shuffling, as well as the fact that they were too busy suing Activision and Harmonix to release their own product.
  • Name's the Same: Hiroshi Watanabe, known by various stage names such as as DJ FX, QUADRA and DJ ODDBALL, is also the real name of cranky, another composer of music game tracks.
  • No Export for You:
    • The series' releases are relegated only to Japan and South Korea. The 5-key beatmania series had a few US releases, under the name hiphopmania. IIDX had a shot in the US with one console release. which tanked. It did, however, come with an improved version of the Japanese official controller. The arcade version of IIDX 14 GOLD had a couple location tests in the US, but that was the closest Westerners got to an arcade release.
    • Importers began to be screwed over further by the dreaded e-Amusement system beginning on 9th Style (as if that mix had enough bugs already), denying access to boss songs and other fun stuff.
      • However, people from a certain community of American fans managed to reverse engineer the e-Amusement protocols, and build their own implementation of it.
    • Even more so in the recent remix contest for the Sirius OST, as you have to reside in Japan in order to compete. Given the fact that the games are made in Japan, it would help for the artist to be there too, but still...
  • Promoted Fanboy: One of the top ranking players, DJ DOLCE., has appeared on a video special for IIDX 16 Empress, won two out of the four official tournaments, and has met some of the most known Bemani artists (e.g. DJ Taka) along the way.
    • DM Ashura got his start by remixing music from Dance Dance Revolution among other bemani games. As he's won several contests to have his songs included in Dance Dance Revolution, he was asked to make a song in Empress.
  • Schedule Slip: Up until 6th Style, PS2 ports of IIDX games were generally good with being released within one year of their arcade counterpart. However, 6th Style took about a year for a home release, and 7th Style infamously took two years. Fortunately, the home IIDX titles started being released with regularity again afterwards... until Empress.
  • Sequel Gap: The arcade releases have always stayed on schedule, but Infinitras was released seven years after the PS2 port of Empress.
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