Ultimate Custom Night

Ultimate Custom Night is a point-and-click survival horror video game created by Scott Cawthon. This is the second spin-off in the Five Nights at Freddy's franchise. The game was released on June 27, 2018 for free on Steam and Game Jolt.

Ultimate Custom Night
Steam storefront header
Developer(s)Scott Cawthon
Publisher(s)Scott Cawthon
Composer(s)Leon Riskin
SeriesFive Nights at Freddy's
EngineClickteam Fusion 2.5
Platform(s)Microsoft Windows, Android, iOS
ReleaseMicrosoft Windows
June 27, 2018
Android, iOS
April 28, 2020
Genre(s)Survival horror, point-and-click, strategy
Mode(s)Single-player

Gameplay

The game allows the player to choose from 50 animatronics from all six main Five Nights at Freddy's games, as well from FNaF World, and set their difficulty levels for the night from a minimum of '0' to a maximum of '20'. During the night, the player must keep track of several mechanics, such as doors, ventilation systems, and air duct systems, to avoid being attacked by the animatronics. The player can use "Faz-Coins", which can be used to earn power-ups and deflect animatronics, and "Death Coins", which can eliminate certain animatronics from the current game. The player is also able to select the office setting they want to play in, choose power-ups that may help them during the night and can select 16 challenges available to them.[1]

On final release, 57 animatronics from the franchise were included in Ultimate Custom Night.

Development

In February 2018, after the release of Freddy Fazbear's Pizzeria Simulator, Cawthon announced in a Steam post that he would think about gaining help from larger publishers in making future games.[2] In an edited version of the same post, he added that he would be developing an "ultimate custom night” add-on for Freddy Fazbear's Pizzeria Simulator , which, as revealed on his website, would have more than 50 animatronics from the game and all other games in the Five Nights at Freddy’s series attacking the player. Later, Scott Cawthon uploaded a progress bar in his website Scottgames.com saying Programming characters. Next to it was a percentage number indicating how close the game was to finishing development. Scott would update the image every day as the game's development was progressing. [1]

Reception

Rock, Paper, Shotgun deemed the game "an intriguing mess",[3] with PC Gamer calling it "a neat, customisable take on the classic survival horror formula".[4]

References

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