Star Wars Jedi Knight: Jedi Academy

Star Wars Jedi Knight: Jedi Academy is a 2003 first- and third-person shooter action video game set in the Star Wars universe, and is the final entry in the Star Wars: Jedi Knight game series. It was developed by Raven Software and published by LucasArts in North America and by Activision in all other territories worldwide. The game was released for Microsoft Windows and OS X (published by Aspyr) in September 2003 and for Xbox (developed by Vicarious Visions) in November 2003, and received positive reviews. Additionally, ports for the Nintendo Switch and PlayStation 4 were announced on September 4, 2019, and were released on March 26, 2020. These two ports were also ported and published by Aspyr.[5]

Star Wars Jedi Knight: Jedi Academy
Developer(s)Raven Software[lower-alpha 1]
Publisher(s)
Director(s)
  • Steve Raffel
  • Jon Zuk
Designer(s)Christopher Foster
Programmer(s)James Monroe
Artist(s)Les Dorscheid
SeriesStar Wars: Jedi Knight
Engineid Tech 3
Platform(s)
Release
Genre(s)
Mode(s)Single-player, multiplayer

Jedi Academy is powered by the Quake 3 engine, the same engine used by Jedi Academy's predecessor, Jedi Outcast. In a new feature to the series, the player can modify the character's gender and appearance, and can construct a lightsaber by choosing the hilt style and blade color.

In single-player mode, the player takes control of the character Jaden Korr, a new student at Luke Skywalker's Jedi Academy under the tutelage of Kyle Katarn. The player must complete various missions across the galaxy assigned to them by Kyle and Luke, all the while investigating the appearance of a new mysterious Sith cult, who intend to resurrect the ancient Sith Lord Marka Ragnos. There is also a multiplayer mode that allows players to play against other people over the internet or via a LAN.

Gameplay

As a first and third-person shooter set in the Star Wars expanded universe, Jedi Academy puts the player into combat wielding a variety of firearms from that universe, as well as lightsabers and Force powers. The player can choose perspective for every weapon except for the lightsaber, which must be wielded in a third person view. The shooter aspects of the game are standard, including a variety of projectile and energy weapons and explosives. Players have a health meter and a shield meter, which are replenished separately.

In both single-player and multiplayer, the player character is a Force-user, who has access to a variety of Force powers in addition to their lightsaber(s). Powers include Push, Pull, Jump, Heal, Lightning, and other abilities from the Star Wars universe. Force powers are categorized into core, Light (defensive) and Dark (offensive), and each Force power has three ranks, with the power increasing in effectiveness with each rank. In both single-player and multiplayer, players choose how to rank up their powers, adding a layer of customization. During gameplay, the player has a "Force meter" which is depleted when powers are used, and recharges when no powers are in use.

Jedi Academy places a heavy emphasis on lightsaber combat. The player can create a custom lightsaber by selecting a hilt and one of five blade colors.[6] Later in the game, the player can choose to wield a single saber, one saber in each hand, or a "saber staff" similar to the double ended lightsaber Darth Maul used in The Phantom Menace[7] which also adds a kicking ability unavailable with any other lightsaber. The different sabers each have unique styles and special moves. When using a single saber, the player can choose between three stances which affect the speed and power of attacks; if using dual sabers, the player can switch off the second saber and use the "Fast"-style single-saber stance, or if using a saber staff, the player can switch the staff into a single-bladed saber that uses the "Medium"-style saber stance.

Single-player

The player initially chooses the character's species and gender, and begins the game with a single lightsaber. Midway through the game, the player can choose to use dual sabers or a saber staff if desired. The campaign alternates between linear plot driven missions and user-selected missions. For user-selected missions, the player is given a list of five missions, and chooses the order in which to complete them. The player is only required to complete four of the missions before advancing, but is given the option of completing all five.[8] Between missions the player can choose one of their Force skills to upgrade. This will increase the impact of that Force power, thus making the character more powerful as the game progresses.[9] The game also introduces player-controllable vehicles and vehicle-based levels.[10]

Multiplayer

A multiplayer game where a flag carrier redirects a rocket using the Force.

In multiplayer mode, one can play online or via a local area network (LAN) with other players, as well as computer-controlled bots. The player can create their avatar using a series of options, similar to the character creation in single-player. Alternatively the player can choose to play as one of almost all of the characters from Jedi Outcast and Jedi Academy. Before a match begins, the server specifies the Force ranking to be used; this controls how many points the players have to invest in different Force powers. Players can then customize their powers for the match. The server can also disable normal weapons to create a lightsaber-only game. There are different multiplayer modes such as "Capture the flag", "Power Duel" and "Siege". Depending on the mode, players can play on their own or as part of a team. In comparison with the singleplayer gameplay, multiplayer requires a high level of skill and can have a steep learning curve, as stated by many. Players achieve levels way beyond any of the enemies present ingame, as the timing - oriented lightsaber combat system is very complex and it is not used properly to the full extent by the NPCs. There are six multiplayer modes in total, but the most popular and most willingly modified is the "Free For All".[11][12] Since 2011 the online community has started to slowly decline. As of May 2019, there were around 250 active players, but a third of them online at one time. There is a number of multiplayer modifications, the most popular being Movie Battles, JA+ and Lugormod.

Plot

The player takes the role of Jaden Korr (whose species and gender is chosen by the player - canonically Jaden is a human male), a Jedi Padawan and new student at the Jedi Academy on Yavin IV. On the way to the Academy, Jaden meets and quickly befriends fellow student Rosh Penin, before the students' shuttle is suddenly shot down by an unknown enemy. After Jaden and Rosh make their way to the Academy on foot, the former sees a woman using a staff to drain energy from the Jedi Temple, but is detected and knocked unconscious by the beam. Awakening, Jaden is met by Jedi Masters Kyle Katarn and Luke Skywalker. The students are formally welcomed to the Academy, and Jaden and Rosh are apprenticed to Kyle; however, in their first training session, Rosh's over-competitiveness endangers Jaden, much to his frustration. After the training session is complete, all the students are dispatched on various peace-keeping missions across the galaxy. During this time, Rosh becomes jealous of Jaden and begins to believe the Jedi Masters, especially Kyle, are trying to hold them back.

After several missions, Luke tells the students that he has identified the Dark Jedi who attacked the Temple as members of a Sith cult called the Disciples of Ragnos. A member of the cult, a Twi'lek named Alora, was able to infiltrate the Academy during the attack and stole Luke's journal, allowing them to find numerous places strong with the Force and drain the energy there. The students are then sent out to investigate the locations mentioned in Luke's journal and attempt to foil the cult's plan. Jaden is sent to Hoth to investigate the Rebel Alliance's old Echo Base, where he encounters numerous Imperials and Dark Jedi, including Alora. Jaden briefly fights her, before Alora flees, having found all the information she needed. Afterwards, Jaden returns to the Academy and is informed that Rosh never returned from his mission to Byss.

As Jaden is assigned more missions, some related to the Disciples of Ragnos, Luke informs the students that the cult have collected Force energy from all the places mentioned in his journal, as well as some that he deliberately left out, before sending them to investigate the remaining locations strong with Force and see if the Disciples have found them already. Jaden accompanies Kyle to Darth Vader's old fortress on Vjun, and the pair fight their way through the castle, before getting separated. Jaden eventually finds Rosh, who had fallen to the dark side and joined the Disciples of Rangons to avoid being killed after being captured. Jaden defeats Rosh, before the cult's leader shows up, revealing herself as Tavion Axmis – the former apprentice of Kyle's old nemesis Desann – and explains that she retrieved an ancient Sith artifact called the "Scepter of Ragnos", which can absorb and release Force energy. Tavion then uses the scepter to destroy the room's ceiling, causing it to cave-in on Jaden and Kyle and destroying the former's lightsaber in the process, whilist she flees with Rosh. Kyle and Jaden narrowly escape and return to the Academy, where Jaden is honored by Kyle and Luke for his actions and is promoted to the rank of Jedi Knight.

After building a new lightsaber, Jaden continues his investigation on the Disciples of Ragnos as he completes more missions. Luke soon comes to conclude that Tavion plans to restore the Sith to power by using the stolen Force energy to resurrect the ancient Sith Lord Marka Ragnos.[13] As the Jedi prepare to battle Tavion and her followers on the Sith homeworld of Korriban, Kyle informs Jaden of a distress signal he received from Rosh. Though skeptical, Jaden agrees to accompany Kyle to a mining facility on Taspir III, where he eventually finds Rosh, who asks for help and claims to have seen the error of his ways. Gripped by anger, Jaden is goaded by Alora to kill Rosh and join Tavion, but Kyle senses Jaden's anger and tries to telepathically dissuade him, leaving him with two possible options: if he chooses to forgive Rosh, the pair are attacked by Alora, who severs Rosh's left arm; otherwise, Jaden wounds Rosh, turning to the Dark Side, but refuses to join Tavion. Either way, Jaden then kills Alora and heads to Korriban to stop Tavion or claim the Scepter of Ragnos' power for himself. If the player chose the Dark Side, Rosh tells Kyle the news and dies in his arms, Kyle then heads to Korriban to stop Jaden.

Fighting his way through numerous Dark Jedi and, optionally, Jedi students, Jaden arrives at Ragnos' tomb, defeating Tavion. If Jaden is Light-Sided, Tavion uses the scepter to invoke Ragnos's spirit, who possesses her body. Jaden defeats Ragnos and destroys the scepter, banishing Ragnos' spirit back into its tomb and killing Tavion in the process.[14] Back at the Academy, Jaden reunites with Rosh and is honored by Luke, Kyle and the rest of the Jedi Order. If Jaden is Dark-Sided, he executes Tavion and steals the scepter, before being confronted by Kyle. Jaden defeats Kyle, trapping him under some debris, and escapes with the scepter. Kyle is rescued by Luke, and laments losing both Rosh and Jaden, vowing to hunt the latter down. Luke wishes Kyle good luck, and notes that although Jaden has turned, there is always hope and Jaden may not be beyond redemption. Jaden is then seen on the bridge of a Star Destroyer, now in charge of the Imperial fleet, preparing to initiate a campaign of conquest.

History

Development

After Jedi Outcast was completed, LucasArts immediately approached Raven Software to develop a sequel. Production began and Raven was given a one-year development cycle.[15] Like Jedi Outcast, Jedi Academy uses a heavily modified Quake III: Team Arena game engine, and the development team was made up of people who worked on Jedi Outcast, as well as Star Trek: Voyager – Elite Force.[16]

At the start of the game the player chooses the gender, race and clothing of their character.

An early decision made during development was whether or not to have Kyle Katarn as the playable character. This was due to the character already being a powerful Jedi Knight, and, as such, starting off with the Force skills would affect the gameplay.[15] To resolve this issue, Raven chose to make the playable character a student in the Jedi Academy. By using a completely new character, the developers were able to insert features that allowed the player to customize the character, including race and gender, as well as the lightsaber color, hilt, and type. The Kyle Katarn character was then made an instructor in the academy so as to remain integral to the plot, to ensure Jedi Academy built upon the existing Jedi Knight series storyline.[15] Raven extended the customization further as the game progresses by allowing the player to choose specific Force powers to train upon completion of missions. This was done with the intention of giving freedom to choose the way and style the game is played.[17]

Another decision made early on was to include locations and aspects from the Star Wars movies. The designers wanted to use locations such as Tatooine (seen in The Prequel Trilogy, A New Hope and Return of the Jedi) and Hoth (seen in The Empire Strikes Back), as well as the Rancor creature.[15] To develop the map for Hoth, the designers obtained as much source material from The Empire Strikes Back as possible so to create an authentic reproduction. Level Designer Justin Negrete says that Hoth was one of the most challenging areas to design.[18] The general level design process started by planning out the level on paper. These ideas were then "fleshed out" to get the size and flow of the level. Once this had been done, features of the Quake III engine were used to add more detail such as lighting effects. The final stage of level design was adding aspects that improved the gameplay and fun of the level.[19]

The mission based format of Jedi Academy was used by Raven to reduce the linearity of the game, allowing the player to progress through levels mostly in the order they desire. The reduction in linearity was also achieved by requiring 80% of levels to be completed before the plot can move on.[8] Raven provided modding tools with Jedi Academy, but the company specified that such tools are unsupported by customer support, so to avoid receiving calls on the subject. Brett Tosti, a producer for LucasArts, stated that the customization of the player that is provided by the game out of the box will mean that people are less likely to need to create their own "skins".[17]

Release

The game was published and distributed within North America by LucasArts. Activision took control of publishing and distributing the game in all other territories worldwide.[20] The game was released for Microsoft Windows and OS X (published by Aspyr) on September 17, 2003 and for Xbox (developed by Vicarious Visions) in November 2003, and received positive reviews.

In September 2009, the game was re-released with the other Star Wars: Jedi Knight games (Star Wars: Dark Forces, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Mysteries of the Sith and Star Wars Jedi Knight II: Jedi Outcast) through the digital distributor Steam and Direct2Drive.[21][22]

On January 29, 2019, Major Nelson announced[23] that Jedi Academy would be released on February 16, as part of Xbox's Games with Gold program.

On September 19, 2019, it was announced that "Jedi Academy" would be re released on PS4 and Nintendo Switch in "early" 2020, to coincide with the re release of "Jedi Outcast", which was re released in December of 2019, for multiple platforms.

On March 26, 2020, "Jedi Academy" was re released on PS4 Consoles with updated controls for modern hardware, and a fully functional multiplayer component directly mirroring the original's.

Source-code release

Following Disney's decision to close LucasArts on April 3, 2013, the developers at Raven Software released the source code for the game on SourceForge under GNU GPLv2 licensing.[24][25] A few days after release, the source code disappeared from SourceForge without explanation. SourceForge later explained to media outlet Kotaku that Raven Software had requested its removal. Kotaku speculated this was due to the presence of licensed code, such as for the Bink Video format from Rad Game Tools, that was not intended to be made public.[26] Based on the source release from Raven, Jedi Academy is maintained by the JACoders group as OpenJK.[27]

Critical reception

Reception
Review scores
PublicationScore
PCXbox
1Up.comB-[28]
Eurogamer7/10[29]6/10[30]
Game Informer8.5/10[31]8/10[32]
GameSpot8.4/10[13]8.1/10[33]
GameZone9/10[34]8.2/10[35]
IGN8.8/10[36]8/10[37]
OXM (UK)7.7./10[32]
OXM (US)7/10[32]
PC Gamer (UK)70/100[38]
PC Gamer (US)86/100[31]
PC Zone89/100[31]
TeamXbox[32]
Aggregate scores
GameRankings80.18%[39]75.22%[40]
Metacritic81/100[41]76/100[42]

Both the PC and Xbox versions of the game were well received. The PC version holds an aggregate score of 81 out of 100 on Metacritic, based on thirty-five reviews,[41] and 80.18% on GameRankings, based on fifty-one reviews.[39] The Xbox version holds aggregate scores of 76 out of 100 on Metacritic, based on thirty reviews,[42] and 75.22% on GameRankings, based on forty-five reviews.[40]

PC

Positive reviews praised the fact that, unlike in Dark Forces II and Jedi Outcast, players could use a lightsaber from the beginning. Game Over Online scored the game 92% and commented that "You start instantly with your lightsaber, rather than wading through six painfully bland FPS levels to get your lightsaber as you did in Jedi Outcast".[43] Critics lauded the lightsaber interface and player customization options. Ernie Halal of Gaming Age gave the game an A-, writing, "You choose not only the gender and race of your character, but also which powers and fighting styles to develop [...] Third person adventure games rarely offer that much customization."[44]

Critics noted that, despite its age, the Quake III engine was used well.[34] PC Gamer UK, who scored the game 70 out of 100, wrote "the engine, which although hardly groundbreaking any more, perfectly evokes the glow of the lightsaber and the grimy, metallic backgrounds of the films."[38] Some critics did, however, note that the engine was starting to look dated.[34][43][44]

The multiplayer, in particular the objective-based Siege mode, was well received.[13][36] The music,[38] sound effects,[36] and voice acting[34] also received acclaim, although some critics found it odd that all aliens spoke English.[35][36]

The story and level design received mixed reactions. Some critics commended the levels as varied (both in terms of length and content). GameZone scored the game 9 out of 10, writing "Some are a fast blast that can be beat in ten or so minutes. Others [...] can take as long as hours [...] The change of pace is very refreshing."[34][44] The story was described as "great" by GameZone[35] and as "strong" by Gaming Age.[44] IGN's Steve Butts, however, disliked the plot, feeling that "Jedi Outcast was more satisfying in terms of involvement with the story. Jedi Academy dishes out more action sooner but fails to put it in as solid a context as the previous game."[36]

Game Over Online was critical of the mission structure, writing "This kind of free-form mission assignment [...] only serves to weaken the plotline. It also leads to a disjointedness to the missions [...] it seems more like roaming than any actual story advancement."[43] GameSpot's Craig Beers, however, praised the mission structure; "Jedi Academy does an excellent job of balancing its missions."[13] IGN also defended the system; "It's nice that the game offers a series of fairly short, relatively unconnected missions at the start. It's a great way to get your feet wet and ease you in to the environments and the saber fighting before the challenge level ramps up."[36]

The AI was criticized by PC Gamer UK as "laughable"; "Every encounter you have is filled with people too stupid to realise that running away or taking some sort of cover would be the best option. [Jedi Academy] requires little to no skill to play through."[38] This opinion was echoed by GameSpot: "Stormtroopers usually just stand there shooting away at you [...] Dark Jedi rush at you, even after watching four of their brethren plummet to a horrible death. Occasionally, you'll see an enemy accidentally commit suicide by falling off a cliff or falling into lava, enemies will not even dive for cover or try and throw it back if you throw an uncooked thermal detonator at them."[13]

Despite his criticism of the AI, GameSpot's Craig Beers scored the game 8.4 out of 10, writing "It manages to take all the fun parts from its predecessor and greatly expands them to create an engaging, new action game in its own right."[13] IGN's Steve Butts scored the game 8.8 out of 10, giving it an "Editor's Choice Award" and writing "If you like Star Wars and think flipping around chopping up Stormtroopers and flinging Dark Jedi off of conveniently placed precipices is fun, then this game is definitely for you."[36] Eurogamer's Kristan Reed was less impressed, scoring the game 7 out of 10, writing "The harsh reality is, for all the plentiful additions, there's much work to be done before LucasArts can boast it has created the ultimate Star Wars FPS. Sure, it's the best one yet, but with some often laughable AI and creaking tech underpinning it, the flaws are there for all to see."[29]

Xbox

Kevin Gifford of 1UP.com scored the Xbox version a B-. He lauded the addition of Xbox Live support and the ability to use a lightsaber from the opening, two of biggest criticisms of Jedi Outcast. However, he called the graphics "worryingly out of date by current Xbox standards", saying that when playing in first-person mode "the game looks more like a two-year-old PC shooter than a modern Star Wars game." He concluded that "The Xbox Live games make Jedi Academy worth at least a rental to online players, but otherwise, this game's worth it to Star Wars fans only."[28] Eurogamer's Kristan Reed was also somewhat unimpressed, scoring the game 6 out of 10 and criticizing the controls; "In common with the PC version, you still find yourself going into battle and fumbling furiously through cyclical menus while numerous baddies are busy blasting seven shades out of you." She was also critical of the AI and the graphics, concluding that "It's good to see Live make the package this time around, but we're disappointed that after all these years LucasArts is still scratching around abusing the Star Wars brand in this way. There are some good ideas here that haven't been realised, and we're once again left waiting for the definitive Star Wars FPS to appear."[30]

IGN were more impressed, scoring the game 8 out of 10. Although they were critical of the graphics and frame rate, and found the game to be inferior to Jedi Outcast, reviewer Steve Butts concluded "For the 15 or so hours that it lasted, I enjoyed Jedi Academy."[37] GameSpot's Craig Beers scored the game 8.1 out of 10. He praised the mapping of the PC version's controls to the Xbox Controller and the implementation of Xbox Live, but like IGN, he was critical of the frame rates. He concluded that "The game may not look great, but it translates well to the Xbox--for those who would prefer to play it on a console. It even caters to those who aren't familiar with the Star Wars universe and just want pure action. In general, Jedi Knight: Jedi Academy is highly recommendable."[33] GameZone's Nick Valentino scored the game 8.2 out of 10 and was especially impressed with the use of Xbox live; "the biggest draw--and the one that has me playing this one very often--is the fact that the multiplayer modes can also be played online using the Xbox Live service. That's right, you read it correctly. You can duel against other Xbox gamers out there using any of the seven multiplayer modes and even talk trash using your Xbox Communicator. Here's your chance to see if you're truly good with the lightsaber."[35]

See also

Notes

  1. Vicarious Visions developed the Xbox version, while Aspyr developed the Nintendo Switch and PlayStation 4 versions.
  2. Aspyr published the Mac OS X, Nintendo Switch, and PlayStation 4 versions.

References

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