Naruto Shippuden: Ultimate Ninja Storm 4

Naruto Shippuden: Ultimate Ninja Storm 4, known in Japan as Naruto Shippūden: Narutimate Storm 4 (Japanese: NARUTO-ナルト- 疾風伝ナルティメットストーム 4, Hepburn: Naruto Shippūden: Narutimetto Sutōmu 4),[3] is the sixth and final installment of the Ultimate Ninja Storm series, this is a fighting game developed by CyberConnect2 and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Steam in February 2016. It is the direct sequel to Naruto Shippuden: Ultimate Ninja Storm 3.

Naruto Shippuden: Ultimate Ninja Storm 4
Developer(s)CyberConnect2
Publisher(s)Bandai Namco Entertainment
Director(s)Yohei Ishibashi
Producer(s)Yuki Nishikawa
Writer(s)Shigeaki Fujino
Composer(s)Chikayo Fukuda
SeriesNaruto: Ultimate Ninja
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
Release
Genre(s)Fighting game, action
Mode(s)Single-player, multiplayer

The narrative follows two different characters, Naruto Uzumaki and Sasuke Uchiha, as they take different paths in a world war between shinobi known as the "Fourth Shinobi World War" against the terrorist organization Akatsuki and how they combine forces to defeat them. Similar to Storm 3, the game employs both regular fight systems but this time the player can switch between a team of three fighters who can assist each other. Other returning elements involve the boss fights where quick time events are required to reach hidden scenes as well as hack and slash areas. The expansion version is entitled Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto and this version is under development to be compiled with three other titles in the series as Naruto Shippuden: Ultimate Ninja Storm Legacy, released August 25, 2017. It adds new characters from the 2015 film Boruto: Naruto the Movie as well as adult versions of the younger fighters.

Developed for PlayStation 4 and Xbox One, a two-year development schedule took place. CyberConnect2 took advantage of the hardware's potential in order to bring more fighting mechanics to add new fighters. The game received generally positive reviews based on Metacritic, with much praise going to the game's narrative and graphics though critics were also divided on the length of the story mode and the depth of the controls. A Nintendo Switch port of Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto was released on April 24, 2020.[4] During a livestream CyberConnect2 announced that Ninja Storm 4 sold over 5.8 million copies as of March 2020.[5]

Gameplay

Naruto and Sasuke fighting against Madara. The top shows a normal fight where the player can change the fighters while in the bottom a quick time event is presented.

Ultimate Ninja Storm 4 features gameplay akin to that of previous games in the series, in which players battle each other in 3D arenas. A returning feature which was omitted since the original Ultimate Ninja Storm is the ability to Wall Run. Players can dynamically take to battle to the sides of the arenas, and battle on the walls of each stage. A major change to the feature is the ability to have one character be on the wall, while the other stays on the field. Originally the second player was automatically moved to the wall, to keep the battle flowing and the system in check.[6]

The option to select one of three different fighting types has been removed, which was introduced in Naruto Shippuden: Ultimate Ninja Storm Revolution, restoring the previous system of Ultimate Jutsu and Awakenings seen in the rest of the series. Another new feature is the ability to swap characters during battle, similar to games like Marvel vs. Capcom 3. Awakenings and ultimate jutsus from previous games also return, and can now be shared between the switchable characters, meaning players can build up their meter with one character, switch to the other and use said abilities with the other character. However, the characters will now all share the same life bar. Also new to the franchise is the ability to break weapons and armor, both in free battle and boss battles. To support this, they have added the ability to create elemental damage; For example, fire can burn away clothing. Players can, however, get rid of the fire by moving around quickly throughout the area or by getting hit with water attacks.[7]

Initially, the player can play the main story mode involving the Fourth Shinobi World War which features multiple boss fights with quick time events as well as hack and slash elements.[8] Upon completing it, the player can travel across an open world to recreate fights from previous installments from the series.

Plot

Naruto Shippuden: Ultimate Ninja Storm 4

The plot begins in the middle of the Fourth Great Ninja War fought by the Allied Shinobi Forces from the ninja villages where the ninja Naruto Uzumaki reveals the villain Tobi leading Akatsuki is Obito Uchiha, the presumed-dead best friend of Naruto's mentor Kakashi Hatake.[9] As Obito and his partner Madara Uchiha manage to awake the legendary beast, the Ten Tails, Naruto's partner Sasuke Uchiha has the late Konohagakure leaders, the Hokages, reanimated to learn about their village's origins.[10] After realising that both his late brother Itachi Uchiha and First Hokage Hashirama Senju fought to protect the village regardless of the cost, Sasuke's team and the reanimated Hokage go to aid Naruto's group.[11] In the fight, Naruto and Sasuke manage to defeat Obito after their enemy absorbed the powers of all Tailed Beasts. Madara tries to defeat the Hokages but when he tries to kill Naruto and Sasuke, the two ninjas awake new powers inherited from the Sage of the Six Paths. The duo then defeats Madara who is instead backstabbed by his partner Zetsu to turn him into the Sage's mother, Kaguya Otsutsuki. With the help of Kakashi and Sakura Haruno, Naruto and Sasuke manage to seal Kaguya though Obito dies in the battle trying to protect Kakashi.[12] In the aftermath, Naruto and Sasuke engage in a final battle to decide the villages' status quo. Amazed by Naruto's decision, Sasuke gives up and leaves Konohagakure.[13] The game ends with a time skip where Naruto has become the new Hokage and Sasuke returns to the village.

Road to Boruto

The downloadable content Road to Boruto is set fifteen years after the Fourth Ninja War. An adult Sasuke Uchiha is seen fighting two unknown fighters. a young ninja named Boruto Uzumaki is training with his teammates Sarada Uchiha and Mitsuki under the mentorship of Konohamaru Sarutobi. However, while the village enjoys peace thanks to Akatsuki's defeat, Boruto is annoyed by how his father is busier with the leading it than his family to the point of missing Himawari Uzumaki's birthday. Upon returning to the village, Sasuke informs Naruto of the two Otsutsuki fighters he met. Upon meeting Boruto, Sasuke becomes his new teacher. During a ninja examination to improve rankings, Momoshiki and Kinshiki invade Konohagakure. Naruto allows himself to be kidnapped by the enemies to protect the village. Sasuke then gathers the other leaders and Boruto to rescue Naruto. The mission is a success and the two Otsutsukis are defeated by the combined efforts of Naruto, Sasuke and Boruto. After this, Boruto makes up with his father

Development

CyberConnect2 CEO Hiroshi Matsuyama oversaw development of the game as producer.

Despite all of the previous titles being released for the PlayStation 3 and Xbox 360, Naruto Shippuden: Ultimate Ninja Storm 4 was developed for next generation consoles as a result of demand in video game marketing.[14] The first Naruto game released for the PlayStation 4 and Xbox One, CyberConnect2 took advantage of the hardware to produce highly appealing graphics in the title. In terms of narrative, the team developed it to start where Storm 3 ended and also include an adventure mode where Naruto explores different areas.[15] Hiroshi Matsuyama gathered multiple members from the video game Revolution finding them suitable for developing Storm 4. Due to the departure from the previous generation of consoles, Matsuyama aimed to create a highly appealing Naruto game as he claims he is a big fan of the manga himself and wanted to give it a proper ending in video game form. In retrospective, Matsuyama reclaims having been surprised by reading the manga's final volume which inspired him to do the game.[16]

An aspect highly discussed by the staff was the Leader System. Rather than keeping up with assistant characters, CyberConnect2 conceived the idea of the Leader System so that the player would be able to use two fighters at the same time who would be able to perform their own type of techniques. Matsuyama promised the return of boss battles commonly featured in the numbered titles as they are famous within fans. Since the manga had finished by the time the game started development, Matsuyama wanted Storm 4 to feature high quality boss fights provided by striking visuals that surpassed previous installments. In order to improve the length of the game, Matsuyama wanted it to have an online mode too. Some unique techniques not present in the original manga were created to fit the ideas of pairings popular within the fandom. The Leader System also was made so that the characters could have their own techniques in contrast to previous games that restricted them to only one character. Matsuyama wanted the boss fights to be over the top, citing one where Naruto Uzumaki, Sasuke Uchiha and Sakura Haruno summon giant animals to combat the Ten-Tails with Naruto's giant toad, Gamakichi, "surfing" through the Ten-Tails with a wooden sword.[17]

Matsuyama wanted to add material from the "New Generation Project", an event that the series started once the manga finished serialization in 2014. The team listened to criticism from fans based on their previous games to make the battle system easier to execute.[18] A mechanic brought from previous games is the walls where a player can lose a fight he falls from the ring. However, early in the development of the game, the staff had multiple arguments in how it would be implemented in boss fights.[14] Upon seeing the final product, Matsuyama felt emotional over seeing the final fight between Naruto and Sasuke.[19] Matsuyama also made his own sketch of two fighters, aiming to put them the video game, promising gamers they would enjoy the emotions delivered by the fight.[20][21]

One of the new mechanics involves the player character getting assistant from another one which was provided by the quality of the hardware. This involve the fire-based techniques[22] or the wooden-based technique as each come with different details. Matsuyama claims the fighting system involving running on walls was highly discussed by the staff as they felt it might be too unbalanced. One idea they had was using running on walls but at the cost of losing chakra in order to make it fit well but it was discarded. One of their demos focused on environmental effects like smoke and sand. When asked about adding Hanabi Hyuga to the cast, Matsuyama said it would be only her The Last: Naruto the Movie incarnation as he does not think the original one would fit.[6]

Animation techniques

An example of the facial expressions CyberConnect2 developed in order to provide more emotions of the characters' emotions by seeing them.

The team investigated and research different types of animation before making the game in order to make the game look high quality. He cited the style as Bleach bypass which used in the title. The lighting was further reworked in order to feature an anime-like style of animation. As a result, Matsuyama refers to it as a playable anime. Matsuyama cited the idea of environment affected by ultimate techniques in order to further improve it. Another element improved thanks to the console was the characters' facial animations with the intent of making them highly detailed and display the emotion a fighter is showing through a frame. For this, CyberConnect2 focused on altering the character's eyes and mouths whenever there is a major scene. Another major aspect in the animation was changing the effect of techniques. For example, a technique caused a by fire based technique leaves burns in the victim's clothing, forcing the player to start moving to turn off the fire. While the Shinobi world war was the main focus of the story, Matsuyama also wanted the team to leave priority to the final battle between Naruto and Sasuke. However, for some early segments in the story, the team used animation frames from Studio Pierrot's Naruto Shippuden anime since Matsuyama claims the narrative where the game starts was already well done. As a result, Matsuyama claims the early chapters are almost anime-like. Supported by the studio, the team used multiple animation frames for the story mode. Matsuyama aimed to balance the game's own visuals with Pierrot's animation.[8]

Release and DLC

Naruto Shippuden: Ultimate Ninja Storm 4 was first announced in December 2014 for the PlayStation 4.[23] The game features the largest number of fighters in the series history. The roster includes 106 fighters from the entire Naruto universe,[24] including characters from The Last: Naruto the Movie and Boruto: Naruto the Movie.[17] The game was playable to the public for the first time at Gamescom 2015. Originally planned for Fall 2015,[17] In August 2015, it was announced that the game would be delayed until February 2016.[1][2] The reason cited for the delay was to make the game more authentic and up-to-date.[25] The band Kana-Boon performed the game's opening theme song, "Spiral" (スパイラル, Supairaru).[2] In Jump Festa 2015, a demo was playable.[26]

An expansion titled Road to Boruto, which features elements from Boruto: Naruto the Movie, was released on February 3, 2017, with Bandai Namco Entertainment making the decision to conclude the Ultimate Ninja Storm series with this title. Through this patch, new versions of Naruto and Sasuke were added alongside the new cast: Boruto Uzumaki, Sarada Uchiha and Mitsuki.[27] After ending development of Storm 4, CyberConnect2 started working on the DLC elements. This was mostly due to positive reaction to the film Boruto: Naruto the Movie. The team made questionnaires to players in regards what they want to play in the game and most responses involved Boruto Uzumaki's generation. Matsuyama regarded Boruto's story would take between 3 or 4 hours for the main campaign although they created side stories in order to increase length time. This DLC was meant to be the final chapter of the Storm series.[28] Nevertheless, other elements of DLC include side stories focused on the characters Gaara and Shikamaru Nara released in March 2016.[29][30] Another DLC was the "Virtual Reality" where Boruto can fight against strong bosses.[31]

In February 2017, a new patch was released for the PC version, giving the game a 60 frames per second.[32] In December 2019, a Nintendo Switch port was announced along with a new "Next Generations" DLC pack for all platforms featuring new playable characters and costumes from the Boruto: Naruto Next Generations anime series. A "Next Generations" DLC pack update coincided its release with Kinshiki and Momoshiki Ōtsutsuki as playable characters,[4] while adding adult skins from other supporting characters.[33] Matsuyama once claimed that porting the game to Switch was up to Bandai to decide rather than himself until CyberConnect2 approved this idea.[34] This is in celebration of the Naruto Ultimate Ninja Series selling over 20 million copies worldwide.[35]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPS4: 79/100[36]
XONE: 80/100[37]
NS: 79/100[38]
Review scores
PublicationScore
Destructoid8/10[39]
GameRevolution4.5/5[40]
GameSpot7/10[41]
Hardcore Gamer3/5[42]
IGN5.5/10[43]
Nintendo Life8/10 (Switch)[44]
The Escapist9/10[45]
Hobby Consolas88/100[46] 80 (Switch)[47]
Atomix(Road to Boruto) 78/100[48]
PlayStation Universe(Road to Boruto) 6.5/10[49]
Jeaxtu(Road to Boruto) 15/20[50]
Meristation(Switch) 7.5/10[51]

Sales

Upon release, Storm 4 sold 64,446 units in Japan for the PlayStation 4, topping charts. It surpassed the launch sales of both the first two Storm games but it failed reach the sales of Storm 3. Website Siliconera noted that the lower sales might be related with the fact that Storm 4 was released after the manga ended serialization in contrast to previous games.[52] In February 2016, according to the Bandai Namco press release, Storm 4 shipped 1,334,00 units worldwide, with 80,000 units shipped in Japan, 84,000 units in Asia, 550,000 units in Europe, and 620,000 in North America.[53] On June 2016, TV Tokyo announced the title sold over 1.5 million copies worldwide.[54] On September 12, 2016, Bandai Namco Entertainment announced that Storm 4 had shipped 2 million units by that point.[55] In November 2017, it was announced that combined shipments of both the original game, Road to Boruto and digital sales reached a total of 3 million units.[56] During a livestream CyberConnect2 announced that Ninja Storm 4 sold over 5.8 million copies as of March 2020.[5]

Critical response

The PlayStation 4 game has a score of 79/100 on Metacritic, while the Xbox One has a 80 indicating positive reviews.[36][37] GameSpot praised the visuals, character designs and narrative.[41] Hobby Consolas also praised the arranging of the narrative not only due to revealing multiple twists the series had as well as the visuals.[46] Destructoid enjoyed the combat and visuals due to the impact they produce in the battlefield as "extravagant". He further praised the story mode for explaining mysteries from the original series such as the origin of Kakashi's Sharingan eye technique but sometimes felt the cutscenes lacked balance with the shorter fights.[39] IGN criticized the game's short campaign, and poor presentation in the early chapters due to the usage of frames rather than CGI scenes. Nevertheless, he found the climax to have a far more interesting design as well as Naruto's final fights.[43] GameRevolution said that thanks to the multiple storylines provided besides Naruto's, most notably Sasuke Uchiha's and Obito, the player could see the narrative from different points of view, providing major knowledge on the player. As a result, the reviewer felt the main story of the Naruto series was enrichened, making it highly enjoyable to either returning fans or players who are not aware of the series. Another aspect well received was the amount of cutscenes from the main campaign.[40]

In regards to the gameplay, GameSpot found its fighting system too simple, making it more towards fans from the series rather than fighting games in general.[41] IGN criticized a poor AI and its connection problems. Nevertheless, the reviewer enjoyed the fighting system.[43] Hardcore Gamer claimed it had "solid controls and an outstanding roster of characters".[42] The Escapist awarded it 9 out of 10, saying praised both the gameplay and narrative.[45] Hobby Consolas praised the amount of content CyberConnect2 provided, citing the open world provided once ending the main campaign, as players could revisit fights from previous games and unlike IGN, he found the AI more challenging. The reviewer also praised the new tag team system enjoyable for providing more strategy to the combat and the detail to fighter's clothing being damaged, making the attacks more effective in context.[46] GameRevolution stated that despite the simple controls in the cast, each major boss fight was appealing based not only on visuals but also speed. The site also praised the idea of assistant characters to use in fights, making it the system stand out more within the genre.[40]

In regards to the DLC expansion Road to Boruto, Jeaxtu regarded as a satisfying conclusion to the Naruto series based on the new characters introduced alongside the boss fights but found it too short.[50] PlayStation Universe agreed, claiming that while the new narrative presented is interesting, Road to Boruto was still too short.[49] Atomix felt the new adventure mode helped the original Storm 4 to be more complete in terms of narrative as events from the original Naruto series and the movie Boruto: Naruto the Movie were explained now in the same game. While criticizing the lack of new gameplay, the reviewer praised the new cast as well as the adult versions of Naruto and Sasuke for adding new content.[48]

The Nintendo Switch port of the game has a score of 79 in Metacritic, indicating favorable reviews.[38] Nintenderos praised the amount of content provided in a single game, as for a fighting game, completing all the campaign with the original DLC added to port, it could take 35 hours.[57] Nintendo Life enjoyed the cast and responsive controls but felt issues in regards to the addition of quick time events and the presentation.[44] Hobby Consolas also found the controls improved and regarded its visuals as superiors to the previous Storm games but felt it did not take advantage of the Switch's full capacities.[47] Meristation stated that while the Switch port retained good combat and narrative, the graphics looked worse than the original and lamented the lack of other characters they wanted to be playable.[51]

Legacy

The final fight between Sasuke and Naruto was considered one biggest challenges by the staff from Pierrot as it took an entire month to adapt it from the manga. For the scenario, Pierrot received assistance from the CyberConnect2 based on their work in Naruto Shippuden: Ultimate Ninja Storm 4.[58] In 2019, Matsuyama received multiple requests by fans to develop another Storm game but claimed that this was meant to be the final game in the series. Nevertheless, he claims Bandai Visual is up to decide if the developers should develop a new series of games focused on Boruto Uzumaki.[59]

References

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