Mario Bros. II

Mario Bros. II is a platform game for Commodore 64.[1] It is unrelated to Nintendo and its Mario franchise but it is presented as an amateur fan sequel to the Game & Watch game Mario Bros.

Mario Bros II
Developer(s)Thundersoft[1]
Publisher(s)
  • EU: RIFFS (PD)
Designer(s)Jim van Der Heyden[2][3]
Platform(s)Commodore 64
Release
Genre(s)Platform[2]
Mode(s)Multiplayer[3][4]

Gameplay

Mario Bros. II is inspired by the Game & Watch game Mario Bros., as envisioned for Commodore 64 supposedly as a sequel to the arcade version. Like the arcade Mario Bros., the game consists of a single screen for gameplay.[3][5] The player simultaneously controls both Mario and Luigi as they work in a factory creating cakes for a harsh employer.[1] The brothers build cakes by moving vertically to transfer items between the conveyor belts which are oriented to operate in alternating directions. Missing an item causes the player to lose a life, with game over reached when the player has no remaining lives.[1]

Development

The game was developed by amateur Commodore 64 programming group Thundersoft, a sub-group of the Dutch demo group RIFFS that would meet at the Oosterhout Computer Club.[6] The unofficial effort is not a port, and was never commercially available. It was only distributed as PD software to demonstrate the coders' skills at recreating the gameplay.

References

  1. "Gameplay information". Retro Gamer. Archived from the original on 2011-08-26. Retrieved 2011-03-21.
  2. "Release information". GameFAQs. Retrieved 2011-03-20.
  3. "Release information (second reference)". GB64. Retrieved 2011-03-20.
  4. "# of players information". Game Base 64. Retrieved 2011-03-21.
  5. "Additional gameplay information". Lemon 64. Retrieved 2011-03-21.
  6. "RIFFS information". The C-64 Scene Database. Retrieved 2012-09-30.
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