Hungry Shark

Hungry Shark is a series of arcade-style RPG games developed and published by Future Games of London (prior to Hungry Shark Evolution) and Ubisoft (since Hungry Shark Evolution).[1] The games allow players to control several unique species of sharks, including mako sharks, great white sharks, hammerhead sharks, reef sharks, megamouth shark and Megalodon. To progress, the player must consume other marine animals and grow in size until the next, more powerful shark is available for purchase. In May 2016, Hungry Shark World was downloaded 10 million times in six days,[2] reaching the top 10 free iPhone and Android apps.[3] In 2018, Hungry Shark World was released for the Xbox One, PlayStation 4 and Nintendo Switch. It featured better graphics, and the complete removal of micro transactions.

Hungry Shark World
Developer(s)Future Games of London
Publisher(s)Ubisoft
SeriesHungry Shark
Platform(s)iOS, PS4, Xbox One, tvOS, Android
Release
  • iOS:
  • December 22, 2015
  • Android
  • December 22, 2015
Genre(s)Action
Mode(s)Single-player

Editions of Hungry Shark

Hungry Shark Trilogy (2010–2011)

  • Hungry Shark: Part 1

The first game in the trilogy and the first in the series.

  • Hungry Shark: Part 2

A sequel to the previous game.

  • Hungry Shark: Part 3

The final game in the trilogy.

  • Hungry Shark: Trilogy re-release

A compilation of the first 3 games, updated with HD graphics

Hungry Shark: Night (2011)

The final game to be published solely by Future Games of London.

Hungry Shark Evolution (2012)

The first Hungry Shark game originally released by Future Games of London in 2012 and later published by Ubisoft in 2013 after the studio was officially acquired by the latter.

Hungry Shark World (2015)

A sequel to Hungry Shark Evolution, reached 50 million downloads on Google Play Store. The game includes 33 of new sharks and many returning ones. The game is still being updated today.

Hungry Shark VR (2017)

A version of Hungry Shark that is in VR and runs on Google Daydream.

Hungry Dragon (2018)

A spinoff of Hungry Shark, where the player controls a flying dragon. And it's not made with Future Games of London but with Ubisoft Barcelona Mobile.

Gameplay

Hungry Shark revolves around the player, a lone shark, consuming various marine species to grow in size until the subsequent, more powerful sharks are unlocked. The number of species the player is able to consume depends on the strength of the shark; for instance, a Reef Shark cannot eat Lionfish, but a Great White Shark is able to, or a Megamouth Shark (Hungry Shark World) is unable to eat small mines, but a megalodon is able to. Not all creatures can be consumed, and some are hostile towards the shark.

As the player progresses, the hazards posed to them increase; helicopters may begin dropping explosive barrels into the sea, or fisherman may seek out the player in an attempt to end their frenzy. In addition to these foes, the shark's health constantly deteriorates and can only be restored when food is consumed; if the player goes without food for too long, the shark will die. Each shark possesses a unique ability (such as freezing breath or a boost) that can be upgraded.

Like many other mobile games, the Hungry Shark series offers each game for free but charges real world money for additional gold (which can be acquired by playing the game) and gems (which can also be collected in the game). This freemium model has been met with criticism from some journalists.[4]

Accolades

Hungry Shark World was nominated for "Best Casual Game" at The Independent Game Developers' Association Awards 2018.[5][6]

Animated series

An animated series titled Hungry Shark Squad is in development at Ubisoft Motion Pictures.[7]

gollark: ```c#define let char*#define var char#define auto int*#define fn int#define new malloc#include <stdio.h>#include <stdlib.h>#include <string.h>fn main() { let s = "abcdefghijklmnqoprastjasdhasdua"; let j_ = new(1024); strcpy(j_, s); fn x = 4; j_[0] = x; printf("%s", j_);}```
gollark: It didn't segfault, that's why it's odd.
gollark: Odd.
gollark: ```c#define let char*#define var char#define auto int*#define fn int#define new malloc#include <stdio.h>#include <stdlib.h>#include <string.h>fn main() { let s = "abcdefghijklmnqoprastjasdhasdua"; let j_ = new(1024); strcpy(j_, s); fn x = 4; j_[0] = x; printf("%s", s);}```
gollark: Oh, right, readonly something something apio?

References

  1. "Ubisoft Snapped Up Hungry Shark Developer". D.A.G.E.R. System. 2013-10-03. Retrieved 2016-05-12.
  2. Takahashi, Dean (May 12, 2016). "Ubisoft's Hungry Shark World topped 10M downloads on mobile in 6 days". VentureBeat. Retrieved May 12, 2016.
  3. "Top apps and games: Hungry Shark World chomps into the top 10". Montreal Gazette. May 10, 2016. Retrieved May 12, 2016.
  4. "Hungry Shark World: 5 Things to Know". 2016-05-09. Retrieved 2016-05-12.
  5. Stephenson, Suzi (2018-09-19). "TIGA Announces Games Industry Awards 2018 Finalists". The Independent Game Developers' Association. Retrieved 2018-09-22.
  6. "2018 Winners". The Independent Game Developers' Association. 2018-11-01. Retrieved 2018-11-02.
  7. Stanley, Patrick (October 10, 2019). "Ubisoft Planning Animated TV Adaptations of Popular Game Franchises (Exclusive)". The Hollywood Reporter. Retrieved October 14, 2019.
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