Zero Gunner

Zero Gunner is a shoot 'em up developed by Psikyo and released in 1997. The arcade game allows for eight-way movement using a joystick and supports up to two players at a time. It was notable for its lock on targeting mechanic that allowed players to rotate around targets. The game was succeeded by a sequel, Zero Gunner 2 for the Sega NAOMI/Dreamcast.

Zero Gunner
Developer(s)Psikyo
Publisher(s)Psikyo
Platform(s)Arcade (Model 2)
Release1997 (Arcade / Model 2)
Genre(s)Shoot 'em up
Mode(s)Single player, multiplayer
Arcade systemSega Model 2

Story

In the future date of 2016, worldwide martial law is initiated when a widespread terrorist organization overthrew and took control of the world's military authorities. A group of ace helicopter pilots are secretly amassed in a special forces squadron called ZERO to travel around the world and destroy the occupied terrorist forces.

Reception

In Japan, Game Machine listed Zero Gunner on their February 15, 1998 issue as being the sixth most-successful arcade game of the year.[1]

gollark: I mean, yes, for every stupid thing they do on the x86 devices (not ARM ones) you probably *can* get around it, but why bother and support it?
gollark: Also, MacBooks apparently do rather apiaristic stuff like send the hash (or content mabne, I forgot) of every new binary you run to Apple for notarization.
gollark: * programs
gollark: * code
gollark: You can't boot anything but MacOS on them and I believe they require signed codes.

References

  1. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 558. Amusement Press, Inc. 15 February 1998. p. 21.


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