Zero Gunner

Zero Gunner is a shoot 'em up developed by Psikyo and released in 1997. The arcade game allows for eight-way movement using a joystick and supports up to two players at a time. It was notable for its lock on targeting mechanic that allowed players to rotate around targets. The game was succeeded by a sequel, Zero Gunner 2 for the Sega NAOMI/Dreamcast.

Zero Gunner
Developer(s)Psikyo
Publisher(s)Psikyo
Platform(s)Arcade (Model 2)
Release1997 (Arcade / Model 2)
Genre(s)Shoot 'em up
Mode(s)Single player, multiplayer
Arcade systemSega Model 2

Story

In the future date of 2016, worldwide martial law is initiated when a widespread terrorist organization overthrew and took control of the world's military authorities. A group of ace helicopter pilots are secretly amassed in a special forces squadron called ZERO to travel around the world and destroy the occupied terrorist forces.

Reception

In Japan, Game Machine listed Zero Gunner on their February 15, 1998 issue as being the sixth most-successful arcade game of the year.[1]

gollark: > i dont get why people think that just going back to the old days before phones and computers and shit would make anything betterBecause new thing bad old thing good, OBVIOUSLY?
gollark: I mean, cheap zero-carbon-dioxide power wouldn't fix EVERYTHING, but it would solve many of the climate-change-y issues we have, more so over time as many of the solutions to things require plentiful electricity.
gollark: Environmental damage is partly a fixable technical problem and partly a social one, because people are SILLY DODECAHEDRA who will not accept the obvious solution (to some things) of nuclear power. I'm also not convinced that reverting to horrible premodern living standards would *reduce* depression.
gollark: Hmm, this is quite long.
gollark: Buy vast tracts of land in a random third world country, become anarchoprimitivism, ???, profit.

References

  1. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 558. Amusement Press, Inc. 15 February 1998. p. 21.


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