Your Shape: Fitness Evolved

Your Shape: Fitness Evolved is a fitness game developed and published by Ubisoft. The game was released on November 4, 2010 as a launch title for Kinect, a motion tracking sensor accessory for the Xbox 360. It is a sequel to Your Shape, making it the second game in the franchise.

Your Shape: Fitness Evolved
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Platform(s)Xbox 360
Release
  • NA: November 4, 2010
Genre(s)Exergaming, Aerobics

Gameplay

The game uses "player projection" technology to capture the player's shape and form, dynamically incorporate them into the in-game environment, and tailor routines for the player.[1] The game also features more emphasis on the use of resistance training, along with exercise programs developed in partnership with the magazines Men's Health and Women's Health.[2] The game allows the player to track the calories loss, while following personal goals to work for.[3]

Downloadable content

The game also features new routines and programs as downloadable content; Ubisoft initially released two programs as DLC in December 2010, The Toned Body Program and Cardio Boxing Platinum, and promised a total of 12 packs would be released for the game.[4] with the third pack coming in January 2011. The game also features integration with Ubisoft's Uplay platform, allowing users to track, share their progress, and send challenges to other players online.

Sequel

A sequel was released in 2011, Your Shape: Fitness Evolved 2012, along with another sequel announced at E3 2012, Your Shape: Fitness Evolved 2013, for the Wii U.[5]

Reception

Your Shape: Fitness Evolved was released to mostly positive reviews.

IGN gave the game a 7.0 out of 10, considering that while it was not a "perfect" game (considering it was only an initial title for Kinect, and due to accuracy issues), it was still one of the best health games for Kinect, praising the level of feedback and motivation the game provides for players to perform the exercises correctly, and its futuristic Minority Report-styled graphical look and environments (which set it apart from the more "cartoonish" look of other Kinect games).[1]

gollark: Microcrafting is where you need to make an excessive amount of subcomponents to make an item.
gollark: If, of course, you can actually place liquids with drones...
gollark: I suppose that would work.
gollark: I mean, it says "robot" a lot in the text so it's probably copy pasted.
gollark: Apparently they cannot do anything with that as they do not have a tool slot.

References

  1. "Your Shape: Fitness Evolved Review". IGN. Retrieved 18 June 2012.
  2. Shatto, Rachel (November 4, 2010). "Your Shape Fitness Evolved review: More work than workout". Engadget. Retrieved January 5, 2019.
  3. VanOrd, Kevin (November 5, 2010). "Your Shape Fitness Evolved Review". Gamespot. Retrieved January 5, 2019.
  4. "Your Shape getting 12 Different DLC Packs - First Due in 'early December'". 2010-12-27.
  5. Mason, Mike (2012-06-06). "E3 2012: Your Shape Gets U Bending". NintendoLife. Retrieved 2012-06-08.
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