Wrath of the Demon

Wrath of the Demon is a 1991 fantasy, hack and slash game developed by Quebec-based developer Abstrax, and published by ReadySoft Incorporated. Versions for Atari ST, Amiga, Commodore CDTV, and DOS were released in early 1991, while the Commodore 64 version was released later.

Wrath Of The Demon
DOS cover art
Developer(s)Abstrax
Publisher(s)ReadySoft Incorporated
Programmer(s)David Foster, Pierre Proulx,[1] Martin Ross[1] (Amiga) & Nicolas Chapados (PC)
Artist(s)Claude Pelletier[1] & Stephane Ross
Composer(s)David Whittaker[1]
Platform(s)Atari ST, Amiga, Commodore CDTV, DOS, Commodore 64
Release1991
Genre(s)Fantasy, Hack and slash, Action
Mode(s)Single-player

Plot

The player controls a hero on a quest to defeat a demon.

Development

The nine musical tracks are by David Whittaker. The programmers for the Amiga version were David Foster, Pierre Proulx and Martin Ross. The programmer for the PC version was Nicolas Chapados. The game was designed and illustrated by Claude Pelletier and Stephane Ross. Also Michel Cadorette provided support during the production of the Amiga version in different areas.

Reception

Reception
Review scores
PublicationScore
ACE884/1000 (Amiga)[1]
The One79% (Amiga)[2]

ACE gave the Amiga version of Wrath of the Demon an overall score of 884 out of 1000, calling it better than Shadow of the Beast 2, stating that Wrath of the Demon is "technically ... the most accomplished and polished game yet written for the Amiga". ACE praised Wrath of the Demon's 'smooth' scrolling during horseback sequences.[1]

British gaming magazine The One gave the Amiga version of Wrath of the Demon an overall score of 79%, and expressed that while it suffers from "repetitive" gameplay, Demon has "excellent presentation". Further praising its "superlative" graphics, The One praised Wrath of the Demon's parallax scrolling, "classy" animation, and "atmospheric" sound. The One compared Demon's emphasis on graphics and action gameplay to Shadow of the Beast, and expressed that while its gameplay is linear and 'unoriginal', its 'substantial' and appealing.[2]

gollark: Really, the problem is just something something interpolation on a really big hypercube.
gollark: Good point.
gollark: Oh right, yes, I can run the model on a test set.
gollark: It's wrong. I'm just not sure if it's *too* wrong.
gollark: How much statistics do you think I know?

References

  1. Upchurch, David (March 1991). "Wrath of the Demon Amiga Review". ACE. No. 42. EMAP. p. 47.
  2. Hamza, Kati (February 1991). "Wrath of the Demon". The One. No. 29. emap Images. pp. 45–46.


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