World War II: Frontline Command

World War II Frontline Command is a real-time strategy, 3D, tactical war game for Windows that was developed by long standing developers, the Bitmap Brothers. It was originally released in Europe during September 2002 by Deep Silver and subsequently released in June 2003 by Focus Multimedia.

World War II: Frontline Command
Developer(s)Bitmap Brothers
Publisher(s)Deep Silver, Strategy First
Platform(s)Windows
Release
  • PAL: May 2, 2003
  • NA: June 27, 2003
Genre(s)Strategy

Plot

The game is set within the era of World War II. The game opens with the player dropping paratroopers into Europe to disrupt the entrenched Axis forces ahead of the main invasion forces set to land on D-Day.[1]

Gameplay

Players must take command of their forces and turn the tide of Axis aggression while conquering fortress Europe, using a vast amount of authentic infantry, vehicles and weaponry. Mission objectives include destroying bridges, clearing bunkers, and knocking down radar towers.[2] There are no resources to be collected or buildings to be constructed.[3]

World War II Frontline Command features two play modes, recruit and veteran, that share some of the same mission maps. Enemy units are attracted to noise so using gunfire may attract unwanted attention.[4] A morale system has been incorporated meaning that after losses are sustained, performance will be adversely affected.

Development

Gaming Director, Jamie Barber noted that the game engine used in the creation of Z: Steel Soldiers was upgraded in the development of Frontline Command.[5]

Reception

Reception
Review scores
PublicationScore
Eurogamer9 out of 10[3]
GameSpot6.2 out of 10[2]
IGN7 out of 10[4]

The game acquired a generally positive reception by reviewers. A Eurogamer reviewer felt the game was realistic, had detailed graphics and a very good interface that allowed complex actions.[3]

An IGN Entertainment review felt the sounds were nothing remarkable and both the cut scenes and tutorial mode were un-original and standard.[4] Another review at GameSpot, felt the ideas behind the game were good, but the implementation was flawed.[2]

gollark: Use a higher level one which is less apioformic than C.
gollark: It takes mere SECONDS on a 10x10 maze.
gollark: And then sets up relations between them saying "the X/Y must be 1 left/up/down/right of the previous one".
gollark: You're probably formatting your problem wrong.
gollark: * 80 of each in total, 2 at each point

See also

References

  1. "IGN: World War II: Frontline Command". Retrieved 2008-08-31.
  2. "World War II: Frontline Command Review". CNET Networks. Retrieved 2008-08-31.
  3. Rob Fahey (2003-05-02). "World War II: Frontline Command". Eurogamer. Retrieved 2008-08-31.
  4. Steve Polak (2003-08-29). "World War II: Frontline Command Review". IGN Entertainment. Retrieved 2008-08-31.
  5. Davison, Nathan (2003-07-22). "WW2 Front Line Command Q&A". Retrieved 2008-08-01.
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