WorldShift

WorldShift is a science fiction real-time strategy video game developed by Black Sea Studios and released in 2008.

WorldShift
Developer(s)Black Sea Studios
Publisher(s)
Designer(s)Vesselin Handjiev
EngineGamebryo
Platform(s)Microsoft Windows
Release
  • EU: May 8, 2008
  • AU: September 9, 2008
  • NA: November 16, 2009
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Plot

In the 21st century, a mysterious object lands on Earth ending all known civilization. WorldShift is set thousands of years after those events, when the human civilization is no more than just a fading myth. The remains of the mysterious object, known as Shard Zero, are still spreading its Plague and reshaping the Earth. The human race has developed a new culture and is now living in five shielded mega-cities, struggling to survive from day to day. The rest of the Earth is populated by what is known to be the Tribes, successors of the early humans that were affected by the Plague, and the Cult, a mysterious alien race with unknown origins.[1]

Gameplay

In WorldShift, there are no technology trees featuring hundreds of upgrades; instead, WorldShift allows the players to discover and acquire a vast number of items and powerful relics that they can use to freely change their gameplay and preferred tactics and to attack their enemies. The players will gather items as they fight their opponents and as rewards for completing missions. There is a three-tiered unit system, with outstanding leader units, strong officer units and then more common basic units. The official website says WorldShift will be centered on unique cooperative multiplayer gameplay.[1]

Many units in WorldShift have power which the player can spend to perform special actions such as spells, healing, or stronger attacks. Some units also have shields able to absorb the strength of an incoming attack partly or entirely.

gollark: What do you mean, it would be cool to be able to buy vast quantities of freedom of speech!
gollark: Hmm, in that case, actually enforcing law good.
gollark: If there are significant externalities involved taxing bottled water based on that would be reasonable.
gollark: Blame people's preferences I guess, they're kind of stupid.
gollark: Clearly, people find conveniently getting water in a form they can carry better than just carrying a reusable water bottle around somehow.

References

  1. "WorldShift Game Information". Archived from the original on May 8, 2008. Retrieved 2008-05-21.
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