Wizet

Wizet (Korean: 위젯) is a video game development studio located in Seoul, South Korea. They reached commercial success with their hit game MapleStory and were absorbed into their publishing company, Nexon. Nexon developed a franchise system and expanded its services to Japan, China, Thailand, Malaysia, Singapore, Taiwan, the United States, Europe, Brazil, and Vietnam. Eventually, Wizet reached the global world after having finished developing key features of MapleStory.[1]

Wizet
Private
IndustryGame development
FoundedApril 1999
HeadquartersGangnam-gu, Seoul, South Korea
Products
Revenue.15 million USD per year
Number of employees
100
ParentNexon
Websitewww.wizet.net (now defunct)

In Nexon Japan's 2011 financial deck, Wizet announced that Maplestory 2, a 3D sequel to Wizet's hit game, is in development.[2]

History

Prior to joining Nexon America, Min Kim operated the successful launch of Maplestory as the Vice President of Global Business Development in Wizet Corporation. Min started his career in video games as a senior associate of business development at Nexon Corporation pursuing new business opportunities such as a social networking service, a board game business, and online game licensing, eventually becoming the Vice President, and later CEO, of the Nexon America branch.[3]

MapleStory

The expansion of Wizet to the Global world of MapleStory began in January 2004. The open beta testing began in September 2004.

gollark: If society was less 🐝 about things, then if a cryonics company went out of business other people would happily pick up the frozen people and stick them somewhere else. Unfortunately, society is not less 🐝 about things and as it isn't socially acceptable there is likely not much support.
gollark: That is another significant issue, yes.
gollark: Or there actually is a god and they don't like cryonicists.
gollark: You probably *could* worry about similar issues with cryonics, I suppose. For instance, people from the future could be awful and torture you or something.
gollark: Arch Linux, btw.

References

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