Wilderlands of the Magic Realm

Wilderlands of the Magic Realm is a supplement for fantasy role-playing games published by Judges Guild in 1980. (JG 92)[1]

Wilderlands of the Magic Realm
GenreRole-playing game
PublisherJudges Guild
Media typePrint
Preceded byFantastic Wilderlands Beyonde 
Followed byWilderlands of the Fantastic Reaches 
Judges Guild Product Code: [JG 92][1]

Contents

Wilderlands of the Magic Realm is a campaign setting that describes the locations on four large wilderness maps (Wilderness Maps 11-14), mostly covering a sea dotted with over 300 islands.[2]

The regions of Ghinor (#11), the Isles of the Blest (#12), the Ebony Coast (#13), and Ament Tundra (#14)[3] are shown in full detail on the judge's maps and are roughly sketched out on the players' maps. The booklet describes and gives the location of many of the villages, castles, islands, ruins, relics, and monsters.[1]

Publication history

Wilderlands of the Magic Realm was written by Mark Holmer with Bob Bledsaw, with a cover by Paul Jaquays, and was published by Judges Guild in 1980 as a 48-page book and four large maps.[2]

Reception

gollark: Okay, well, it's on my end I guess.
gollark: *I* can't hear it. Very worrying.
gollark: ++radio connect
gollark: Can you hear ABR if I connect it?
gollark: Interesting.

References

  1. acaeum.com "Wilderlands of the Magic Realm"
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 148. ISBN 0-87975-653-5.
  3. acaeum.com "Wilderlands Campaign Maps"
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