Wilder Zabala
Wilder Zabala (born 31 December 1982) is a Bolivian international footballer who plays for Oriente Petrolero, as a defender.
Personal information | |||
---|---|---|---|
Date of birth | 31 December 1982 | ||
Place of birth | Santa Cruz de la Sierra, Bolivia | ||
Playing position(s) | Defender | ||
Club information | |||
Current team | Universitario de Sucre | ||
Number | 13 | ||
Senior career* | |||
Years | Team | Apps | (Gls) |
2002–2004 | Real Potosí | 108 | (8) |
2005–2008 | Blooming | 61 | (0) |
2009 | Oriente Petrolero | 31 | (1) |
2010 | Blooming | 36 | (0) |
2011–2014 | Oriente Petrolero | 97 | (3) |
2014–2015 | San José | 30 | (3) |
2015– | Universitario de Sucre | 8 | (0) |
National team‡ | |||
2009 | Bolivia | 2 | (0) |
* Senior club appearances and goals counted for the domestic league only and correct as of 21 September 2011 ‡ National team caps and goals correct as of 21 September 2011 |
Career
Zabala has played for Real Potosí, Blooming and Oriente Petrolero.[1]
He made his international debut for Bolivia in 2009,[1] and has played in FIFA World Cup qualifying matches.[2]
gollark: You would still get a massive backlog if you didn't read it at the same speed it was sent, but you could use the linked cards to send it directly/only to the one computer which needs it really fast.
gollark: You would still have to spam and read messages very fast, but it wouldn't affect anything else.
gollark: There are linked cards, which are paired card things which can just directly send/receive messages to each other over any distance. If the problem here is that your data has to run across some central network/dispatcher/whatever, then you could use linked cards in the thing gathering data and the thing needing it urgently to send messages between them very fast without using that.
gollark: It would be kind of inelegant and expensive, but maybe for time- and safety-critical stuff like this you could just send the data directly between the computers which need it by linked card.
gollark: You can save cell cost by allocating item types to cells such that you fill up your cells to max "bytes" rather than max "types".
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